Counter-Strike 2

Counter-Strike 2

Coast
Showing 1-6 of 6 entries
Update: 25 Feb, 2016 @ 8:51am

- Extended clip brush on the planter at site A (church) to stop players from pixel walking on top of it.
- Added small planks of wood on top of one of the crates at B to stop players from peeking an exploitable angle.
- Reversed the overlays on the toilet doors.

Update: 22 Feb, 2016 @ 12:56pm

Site B

- Removed several unintentional boost spots at site B (castle).
- Added collisions to the crate models at site B.
- Fixed an issue where the wood textures on the crates at site B would sometimes vanish on low settings.
- Fixed some stairs at site B that saw grenades pass through, and land under the floor.

Mid

- Fixed a spot in mid where weapons and the bomb would fall through the floor.
- Added collision to an arch in "house" that allowed players to push up against it and see outside the world.

Misc

- Fixed a rare bug that saw players fall through a grate mesh and outside the world.
- Improved readability by brightening some of the doors on buildings that were previously very dark.

Update: 12 Feb, 2016 @ 7:21am

- Updated NAV mesh in site A (church) where stairs used to be.
- Added manually placed deathmatch spawns so that players are facing the correct way when spawning.
- Fixed an issue on top of site B "hut" (castle) that allowed players to throw grenades directly through the roof.

Update: 5 Feb, 2016 @ 1:19pm

Fixed approximately 200 bugs - details of the more obvious/important ones below.

Gameplay

- Blacked out windows of the truck (one near the road) so that players cannot see the opponent through the glass.
- Added planks of wood to the tops of the crates in B site (castle) so that players cannot boost and peek without their opponent seeing them.
- Added small bushes on top of all planters so that players cannot boost and peek.
- Increased lighting in "Hut" area (castle site) so it is easier to see players.
- Removed stairs at the back of site A (church) to prevent players boosting and peeking over the planter.
- Replaced crate in site A (church) with a chimney type structure.

Clipping

- Removed clips from top of crates in both sites - they can now be climbed on.
- Added clips to underside of all vehicles - bomb can no longer get stuck.
- Clipped front of van and wing mirrors so that it is easier to climb.

Performance

- Reduced world geometry and function detail count by around 10% with zero impact on visual fidelity (hooray for untidy legacy brushwork!).

Misc

- Gave railings on buildings and planters a two-sided texture.
- Added trigger resets to areas where the bomb would get stuck.
- Detailed Easter egg room.

Fixed a lot of lighting issues.

- Underside of balconies near T spawn and in mid that were totally black.
- Door models that were dark.
- Buildings that had "hard" edges at player height.

Update: 15 Jan, 2016 @ 2:05pm

- Fixed some broken geometry in generator area
- Car window in mid can no longer be seen through to spot players
- Removed crazy boost spots
- Added collisions to fences so that grenades bounce off and weapons don't get lost
- Fixed some common spots where bomb can get lost
- Fixed areas where smokes fall through the floor
- Added lighthouse fresnel material that was previously missing

Update: 6 Jan, 2016 @ 3:21pm