Team Fortress 2

Team Fortress 2

Moonbase
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Update: 22 Jan, 2016 @ 5:01am

- Extended track between 3rd and last pit. It is now tad longer
- Added new area where the payload cart passes through while traveling the longer track
- Fixed payload cart rolling back on rollback zone when red is blocking the cart. Now the cart only stops.
- Improved lighting in parts of the map
- Added additional details all over the map
- Improved clipping in parts of the map
- Added one more UFO to the map
- Other improvements here and there
- Updated screenshots in the workshop

Update: 19 Jan, 2016 @ 11:38am

- Removed alternate path to RED base after CP1, it was unneeded since the doorway is now wider.
- Fixed CP1 hologram going to inside the balcony prop
- Added new, hopefully more thematical tracks for payload to travel
- Fixed some odd shadows
- Raised the ceiling between CP2 and CP3.
- Removed pilar same spot blocking players
- Continued optimization near final pit

Update: 17 Jan, 2016 @ 9:42am

- Widened doorway near CP1
- Deleted wrong way pointing arrow near closing door
- Added additional signs to guide players
- Made some models non-solid
- Made some models solid
- Adjusted model drawing distances
- Optimized last CP area
- Fixed some shadows coming through the floor in blu front spawn area
- Repositioned the ending explosion, it is now more higher and realistic

Update: 16 Jan, 2016 @ 11:13am

- Adjusted respawn times
- Closed RED side door after 1st cap instead of 2nd cap
- Fixed one model being non-solid
- Fixed shadows coming through the floor in vents
- Optimizations

Update: 16 Jan, 2016 @ 7:03am

Initial release!