Team Fortress 2

Team Fortress 2

Moonbase
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Update: 5 Apr, 2020 @ 4:18am

- Fixed exploit with sentry being able to build through door
- Fixed one door frame being non-solid near starbridge point
- Fixed some door frames not having better clipping
- Fixed some textures that were badly aligned
- Fixed some holes next to door in 1st BLU base
- Added couple of rocks for visual improvement
- Improved clipping
- Improved bot nav mesh

Thanks to Boonie for the exploit and door frame report!

Update: 22 May, 2018 @ 2:59pm

RC2:

- Replaced the default payload cart with a new space themed one by AsG_Alligator
- Added proper collision for those shiny space cube models
- Added missing doorframe on RED base
- Fixed odd shadows in the tracks
- Fixed some door frames being non-solid in part
- Fixed some of the odd robot movement in outside map areas
- Fixed BLU 2nd spawn door opening too slowly
- Enhanced BLU 1st spawn area to be more space-themed as well as rest of the map
- General miscellaneous improvements on visual side
- Improved clipping on all areas

Update: 14 Jul, 2016 @ 2:22pm

Now soon to the final version, release candidate 1 is out!

- Revamped BLU starting area with new textures and visual look
- Fixed several miscellaneous things that appeared during long testing
- Optimized the map to the max
- Fixed several texture errors
- Updated bots navigation file

Update: 22 Mar, 2016 @ 10:35am

- Fixed BLU base door not opening after setup ends, when players are near it
- Fixed few wrong textures
- Fixed transparent floor under final cap robot tracks
- Fixed transparent floor under BLU first spawn area
- Added resupply sign at the BLU forward spawn door
- Continued BLU base art pass

Update: 13 Feb, 2016 @ 11:39am

- Fixed another case of transparent textures

Update: 13 Feb, 2016 @ 10:45am

- Fixed transparent see-through textures in 2 places
- Added slower speed to slope near final pit
- Added missing .nav file

Update: 13 Feb, 2016 @ 6:02am

- Added a small uphill near the last pit where cart will slide back if pushing is stopped
- Added alternative exit for RED base to the rooftop
- Fixed couple of models that were wrongly lit
- Improved framerate in areas around the map
- Fixed misaligned textures here and there
- Miscellaneous improvements around the map

Update: 31 Jan, 2016 @ 2:02pm

- Added dome around the map area, players can now breathe better on outside areas
- Fixed lighting error near star bridge. After capping, it won't change color to blue shade anymore
- Changed the main door of BLU main base to be more wider and separate from the fence doors
- Fixed lots of misaligned textures
- Realigned UFO paths after adding dome
- Fixed the balcony props for both teams showing twisted texture
- Fixed payload cart possibly not dropping to the pit in some rare cases
- Added a doorframe near star bridge
- Small detail adjustments

Update: 26 Jan, 2016 @ 11:26am

- Improved lighting on star bridge area
- Improved lighting on models that were dark and wrongly lit
- Improved clipping on certain areas
- Made the vent area a bit larger
- Added opening door to the RED base entrance
- Added additional details around the map
- Moved health & ammo near last pit inside the opening door storage room
- Fixed blu spawn door coming through wall
- Some fixes regarding flying UFO's

Update: 24 Jan, 2016 @ 7:50am

- Improved clipping
- Improved performance
- Miscellaneous fixes
- Adjusted some models
- Detailed some areas
- Added initial .nav for bots