Sid Meier's Civilization V

Sid Meier's Civilization V

DMS' Civilizations - Burundi (Cambarantama)
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Update: 19 Apr, 2021 @ 2:30pm

UU: Added ObsoleteTech tag
UU: Added XPValueAttack tag
UU: Now replaces the Knight instead of the Horseman
Art: Prettified the civ icon and tweaked the colours slightly (thanks durth)
Art: Remade the leader icon
Misc: Change the capital to Kitega (was previously the second city (Gitega). Bujumbura is now the second city.)
Misc: disabled a forkton of rogue print statements.

Update: 8 Mar, 2017 @ 12:29pm

- fixed issue where the button in the city view to expend workers didn't show the button text

Update: 17 Feb, 2017 @ 4:26pm

- new UA (see infographic)
- new UB (see infographic)
- UU changed (see infographic)
- optimised code (this civ should now be compatible with the Civ Randomizer mod)
- extended pedias (streamlined with the official civilopedia)
- changed colour scheme
- redid leader scene background
- polished leader scene (thanks to TPangolin)
- redid leader icon
- redid UU icon
- new UB icon
- modsupport:
- compatible with changes made by JFD's gameplay mods (for example, the Slave Worker and Peasant units from CiD can likewise be expended to hurry production in cities)
- JFD's RtP is further supported by Unique Political Party names
- The cost of the Decisions and Events have been slightly tweaked
- Added event image
- The event "Kivivuga Amazina" can now occur for other Bantu civilizations as well

Update: 1 Sep, 2016 @ 3:16am

- updated modsupport file to new standard (+ ynaemp v24 support)
- extended city list to 40 cities (from 28 or something like that)
- fixed issue where custom event could fire multiple times
- fixed issue where the UU ability did not work correctly if the capital was conquered (or not yet founded)
- fixed issue where the AI didn't receive the production boost towards military units from expending workers

Update: 10 Feb, 2016 @ 4:23am

- fixed ynaemp coordinates (and added for V24)
- fixed CulDiv support (removed IdealsTag value)

Update: 27 Jan, 2016 @ 8:15am

- small changes to the code (MCIS suport) to improve performance
- fixed issue with UA, where when the AI expended worker units, the worker wouldn't actually be killed off.
- remove a ton of print statements I forgot about (might help performance as well).

Update: 18 Jan, 2016 @ 6:57am