America's Army: Proving Grounds

America's Army: Proving Grounds

BreachComp
Showing 1-3 of 3 entries
Update: 24 Jan, 2016 @ 2:48pm

Breach Extract Competition Version
--------------------------------------


Change log: Jan 21st 2016 -
* Removed unnecessarysounds
* Removed all decals.
* Removed enemy spotted.
* Removed all supported positions.
* Removed all debris from terrain...rocks,grass,bushes,wood,cups,garbage..etc.
* Reduced overall sound to 50%
-------------------------------------------------------------------


*****Known Issue********

Right now the editor is bugged, and blocking volumes are missing from all stock maps and won't copy over. The know this, so hopefully it will get fixed soon. Please respect the boundaries and stay in the play area....stay away from unintended areas.

Remember this is to test the above things and not to spending time getting out of the map.

We can work on polishing everything else till we have the fix for the blocking volumes. If not, I will have to manually recreate all the volumes, but let's hope we get a fix before then. :-)


Please post any problems, issues, concerns, suggestions, improvements.....what ever comes to mind.....HERE!

Thank you and looking forward to your feedback!

Update: 21 Jan, 2016 @ 5:22pm

Breach Competition Version
--------------------------------------


Change log: Jan 21st 2016 -
* Removed unnecessarysounds
* Removed all decals.
* Removed enemy spotted.
* Removed all supported positions.
* Removed all debris from terrain...rocks,grass,bushes,wood,cups,garbage..etc.
* Reduced overall sound to 50%
-------------------------------------------------------------------


*****Known Issue********

Right now the editor is bugged, and blocking volumes are missing from all stock maps and won't copy over. The know this, so hopefully it will get fixed soon. Please respect the boundaries and stay in the play area....stay away from unintended areas.

Remember this is to test the above things and not to spending time getting out of the map.

We can work on polishing everything else till we have the fix for the blocking volumes. If not, I will have to manually recreate all the volumes, but let's hope we get a fix before then. :-)


Please post any problems, issues, concerns, suggestions, improvements.....what ever comes to mind.....HERE!

Thank you and looking forward to your feedback!

Update: 18 Jan, 2016 @ 8:49pm

Breach Competition Version
--------------------------------------


Change log: Jan 18th 2016 -
* Removed unnecessarysounds
* Removed all decals.
* Removed enemy spotted.
* Removed all supported positions.
* Removed all debris from terrain...rocks,grass,bushes,wood,cups,garbage..etc.
* Reduced overall sound to 50%
-------------------------------------------------------------------


*****Known Issue********

Right now the editor is bugged, and blocking volumes are missing from all stock maps and won't copy over. The know this, so hopefully it will get fixed soon. Please respect the boundaries and stay in the play area....stay away from unintended areas.

Remember this is to test the above things and not to spending time getting out of the map.

We can work on polishing everything else till we have the fix for the blocking volumes. If not, I will have to manually recreate all the volumes, but let's hope we get a fix before then. :-)


Please post any problems, issues, concerns, suggestions, improvements.....what ever comes to mind.....HERE!

Thank you and looking forward to your feedback!