Garry's Mod

Garry's Mod

gm_simplytrain 2
Showing 11-16 of 16 entries
< 1  >
Update: 8 Feb, 2016 @ 5:56pm

---------------------
LOWER LEVEL
---------------------
Lower level tracks expanded to create a loop (for the time being) to actually be able to use it.

Ramp to planned underground, currently with a platform at the bottom but a wall because no more past that point for now.

Docks re-designed a little; shorter length docks, but wider.

Added another building (un-usable)

Expanded tracks at the docks, more freight usability <3

---------------------
HIGHER LEVEL
---------------------

Viscluster to better optimise

Freight yard expanded to include new freight platform primarily for large vehicles

Terminal station platforms expanded to nearly double the capacity as far as I can put them.

---------------------
GENERAL
---------------------
Fog! No more rendering everything ever!

Update: 5 Feb, 2016 @ 12:49pm

Dock area expanded.

New build room added (door is areaportal screwup, don't worry it's fine)

Minor fixes

Update: 5 Feb, 2016 @ 4:22am

Secondary map level added. Dock included.

WORK IN PROGRESS AREA.

Update: 28 Jan, 2016 @ 5:02pm

Two office buildings, one warehouse, and two train build rooms added.


I have however been a right tit and somehow made it so the doors do not work on those rooms. However, they still function as build rooms. My apologies.

Update: 28 Jan, 2016 @ 12:36pm

Version 2! Only took me nearly a damn week lol

-Terminus station added! Internal lighting HOWEVER it is mostly empty because I want players to choose what they want to do

-Added extra tracks and a new siding storage area near the terminus (above it)

-Some minor brush optimisation (getting rid of useless brushes)

-Textured missing areas

-Removed a train shed to reduce compile time and because it wasn't really necessary.

-Removed some bad buildings because they just didn't look nice. Replaced with orange dev area because I may want something there. Suggestions welcome!

-CHANGED THE SKYBOX!

Update: 22 Jan, 2016 @ 12:49pm