Garry's Mod

Garry's Mod

Improved Stealth Mod
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Update: 5 May, 2016 @ 11:19pm

- Removed buggy tranquilizer ammo entity.

Update: 5 May, 2016 @ 3:32pm

- You can now damage and kill stunned and sleeping enemies.
- Changed skins for Tranquilizer Gun and Stun Baton.
- Added descriptions to all stealth tools.
- Added spawn icons for all stealth tools.
- Fixed gun turning invisible when grabbing a prop and a corpse at the same time.

Update: 13 Mar, 2016 @ 6:28pm

- Added Stun Baton.
- Added Tranquilizer Gun.
- Fixed third person animations for stealth tools.
- Fixed NPCs not doing melee attacks.
- Fixed compatibility for TFA weapons with attachable suppressor.
- Default compatible weapons are not included in the settings files anymore.
- Added new CVARs: stealth_sensortime, stealth_sensorrange and stealth_sleeptime.

Update: 28 Feb, 2016 @ 7:08pm

Update:
- Fixed a small error with the Proximity Sensor.
- Now it works with all NPCs, even if Stealth is disabled.

Update: 26 Feb, 2016 @ 8:55pm

- Added new stealth tool: Sound Grenade.
- Added new stealth tool: Proximity Sensor.
- Dynamic Lights don't affect visibility anymore.

Update: 19 Feb, 2016 @ 8:45pm

- "Keep Corpses Override" won't spawn corpses in T pose anymore.
- Added compatibility with "Blood and Gore Overhaul" and "Gib Mod".
- Added ConVar: stealth_alertondamage.

Update: 17 Feb, 2016 @ 4:33pm

- Enemies will be alerted instantly if you shoot them directly.

Update: 14 Feb, 2016 @ 8:01pm

- Enemies will stop moving if they spot a player while investigating something.

Update: 13 Feb, 2016 @ 9:30pm

- The "Danger" meter now has a minimum working range of 1000. You'll be able to see the danger of detection from a farther distance if you're hiding in the dark.

Update: 10 Feb, 2016 @ 5:51pm

- Fixed bug with enemies becoming invisible after spotting a player.