Source Filmmaker

Source Filmmaker

Hyrule Warriors: Linkle
Showing 1-8 of 8 entries
Update: 19 Aug, 2017 @ 12:35pm

-Reworked eyes, new texture/materials and correct positioning within the eye sockets
-Eyeballs disappearing when viewed from extreme side angles has been greatly minimized
-Eyelids now adjust dynamically with the view target as well as with the flexes
-TF2 Scale no longer requires the modified eyeball VMT files
-Eyelid texture cleanup
-Removed eyeballs from Dark skin, eye sockets are now completely red
-Fixed belt buckle deforming with the spine on Hero skin

Update: 13 Jan, 2017 @ 3:06am

-Reduced reflectivity of Hero outfit chainmail a bit
-Adjusted eye AO to fix overshadowing when eyes are opened wide

Update: 25 Sep, 2016 @ 5:00pm

-Added proper AO map to eyes and improved eyeball materials
-Added a lightwarp to the skin and hair to improve light wrapping
-Added SquintLower and SquintUpper eyelid flexes
-NoseWidth is now a stereo flex (seperate left and right sliders)
-Added corrector shapes for MouthPucker
-Minor flex cleanup
-Added the boot weapons, they can be toggled on with the leg bodygroups
-Added the red Legends Crossbow (crossbow_lvl4)
-Improved texture resolution on compass

Update: 19 May, 2016 @ 4:48pm

-Added rimlight masks and a metal lightwarp to the Power Gloves

Update: 19 Apr, 2016 @ 3:01am

-Removed dynamic movement from lower eyelid
*Was distorting the default vertex normals on the face too harshly
-Fixed stretched UV's on Hero Linkle's scarf
-Slightly improved scarf rigging and optimized topology

Update: 9 Apr, 2016 @ 1:44am

-Added Hero Linkle skin
-Retextured hair braids
-Improved smoothing and materials on hair mesh
-Improved elbow weighting

Update: 13 Mar, 2016 @ 3:25pm

2016 UPDATE:

-Renamed Clock to Compass
-Reoriented item bones to match the other characters
*Left Hand crossbow needs to be rotated 180 degrees after bonemerging, or use the hand preset
-Added hlp_hip as the pelvis helper
-Hood can now be toggled to a lowered version that is rigged only to the spine
-Split hood and cloak into seperate bodygroups (Toggle both off when enabling the shirt)
-Adjusted coloration on hair
-Added some form cuts to the squarish portions of the hair
-Slightly increased eyeball radius

Update: 31 Jan, 2016 @ 12:54pm