Arma 3
[SP] Island Nest
Showing 1-6 of 6 entries
Update: 2 Jun, 2017 @ 4:41pm

Changed jet in intro scene to Jets DLC asset

Update: 9 Aug, 2016 @ 6:55pm

Update: 9 Aug, 2016 @ 6:30pm

/FIXED/
-Repaired for 1.60/1.62

/CHANGED/
-Small text changes
-Marker icons
-Task icons
-Spawn radius of random patrols
-Difficulty overhaul
-Some ai skill values
-Hostage location
-Briefings now called from init.sqf instead of modules
-Intel pickup animation

/ADDED/
-Props
-Friendlies will now use ir lasers in combat behavior mode
-Hints
-Failsafes and general dummyproofing
-Grenades to inventory
-Intro

Update: 20 Feb, 2016 @ 12:56am

Had to fix lots of new issues caused by importing a pre-Eden made mission into Eden. Exactly what I was afraid of. Hopefully I fixed everything.

Update: 20 Feb, 2016 @ 12:29am

Attempted to fix "Ashtray" being killed by a table when the mission begins.

Update: 15 Feb, 2016 @ 12:30am