XCOM 2
Blademaster Enhancement
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Update: 19 Sep, 2017 @ 12:56pm

Added proper localisation which lists the modded stats in-game.
Cleaned up the code so only the Blademaster template gets reloaded.

Update: 30 Aug, 2017 @ 8:16am

Rebuilt using the War of the Chosen SDK. Should work, as nothing has changed.

Update: 22 Jan, 2017 @ 7:40am

Fixed the Blademaster added aim value. I used +100% for testing and had forgotten to change that. It now uses default.BLADEMASTER_AIM instead, which you can alter in your ini files.

Update: 19 Jan, 2017 @ 11:01am

Included an experimental fix for the missing Aim bonus. I have no idea if it will actually work. It should, but I've had... Issues with it.

Update: 14 Jul, 2016 @ 12:08pm

This mod should now be compatible with non-vanilla melee weapons. It now checks for tech level only, so as long as your modded melee weapon is 'conventional' 'magnetic' or 'beam' you should be fine.

Update: 3 Mar, 2016 @ 3:49pm

Removed a class override which wasn't necessary. I THINK compatibility should be better now, but I don't know for sure.

Update: 23 Feb, 2016 @ 12:47pm

Addressed an issue where the mod would disable itself by hitting it with the largest hammer I have on hand. Full ranger ability class mod override. It WILL work now, but I don't like doing it this way.

Update: 22 Feb, 2016 @ 7:07am

Added English localisation for the Blademaster skill description, which is now true to what the ability does. Only English localisation is available as I only speak English and Bulgarian, unfortunately.

Update: 21 Feb, 2016 @ 9:25am

Removed default game class files. These weren't needed.

Update: 21 Feb, 2016 @ 7:40am

Fixed a broken skill icon issue. Not sure what the problem was/is, but the icon displays now.