Team Fortress 2

Team Fortress 2

pass_fly
Showing 1-6 of 6 entries
Update: 21 May, 2017 @ 10:39am

Update: 25 Jan, 2017 @ 9:13am

Added 4 launch pads at mid.
Added 4 platforms with supply packs at mid.
Added light emitting ammo and health signs under supply spawns.
Added 2 uniform locker props to each spawn room

Update: 23 Nov, 2016 @ 2:25pm

- Fixed the missing talk grass texture
- Added jump pads to deck 3 from deck 2 for ease of access for respawned snipers
- Replaced tree model with something better looking
- Added random flowers to make map more colorful
- Fixed gap between stairs players could get stuck in
- Added lights under wooden walkway to hill
- Replaced metal texture on signs with shiny chrome
- Added water in the area under the hill.
- Changed speed boost time from 3 sec to 4 for powerups under the hill

Update: 7 Oct, 2016 @ 6:33am

* Small graphical improvements
* Added water at an other key landing point to cushion fall.
* Made platforms to the sides more accessible
* Added more health and ammo packs

Update: 5 Mar, 2016 @ 5:26pm

Added 2 drop down one way exits for main respawn room incase the main door gets camped by snipers.

Added water puddles so you can jump down from spawn without taking fall damage.

Added block bullets brush in front of most chainlink fences to make sure hitscan shots cant go through

Made neon lights flat against the walls instead of protruding from the corners to speed up compile time for furture updates.

Added some chainlink fence on the walkway going over the launchers so sentry guns can be placed there without it immediately getting picked off by snipers.

Update: 23 Feb, 2016 @ 6:29am

- The initial relase