Garry's Mod

Garry's Mod

[CW 2.0] Beretta 92FS
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Update: 16 Aug, 2016 @ 4:11am

- Added "LAM" and "Flashlight" KnifeKitty's INS2 Pack
- Changed "Skins" button to "+use" (E)

Update: 29 May, 2016 @ 2:51am

Added KnifeKitty's M6X from his INS2 pack.
Requires KK's INS2 pack, but NOT Insurgency itself.

Update: 3 May, 2016 @ 12:50pm

- Modified the model so there's no longer a visible gap and due to that there's a visible bullet (Yeah, this is a fix)

- Added a "Barrel Laser", weaker than the default laser but with a lot less penalties.

Update: 23 Apr, 2016 @ 4:29am

Tritium added! All guns (except the Sci-Fi one) are now able to have or not have tritium, with a limited range of colours of your type.

Also heavily improved the shaders on Silver, Gold and Samurai Edge. Normal maps have been completely redone so it no longer looks like a crispy mess of sorts.

Update: 19 Mar, 2016 @ 1:20pm

A small update that heavily improves the shaders for New, Silver, Gold and Samurai Edge.

- New
Has better shaders, now it looks a lot newer than before and doesn't have any "glitches" (this was easily seen on the barrel)

- Silver
Heavily improved the shaders, now the reflections are so strong it looks like true Silver. Also improved the sights so it is clearer.

MISCELLANEOUS
- Adjusted the ironsight recoil a little.

Update: 16 Mar, 2016 @ 3:49pm

Improved the "Ironsight Recoil", now it won't look like it will almost hit you in the face and the slider won't act strange (hammer is visible unlike before, especially in slowmo). Big thanks goes to WhiteSnow for this "lua fix".

Update: 15 Mar, 2016 @ 3:40pm

Another 'big' update, but not as big as the "Overhaul"

ATTACHMENTS
- Added "Cobra M2" for those that want it instead of the Tundra.
- Fixed the RMR being in reverse.

MODEL
- Animations have now been perfectly synced thanks to a lua ingame menu tool.
- When aiming, the fire animation will still play (So the recoil is better + hammer moves), not true for sights to avoid issues.

MISCELLANEOUS
- Added working kill icon.
- Improved the Selection (Spawn Menu) icon.
- Shell position has been adjusted.
- Some stuff I forgot...I can't even remember if I DID actually change some of the stats, very subtly so.

Update: 12 Mar, 2016 @ 1:42pm

Complete Overhaul!

ATTACHMENTS
- Silencer has been attached as perfectly as possible.
- RMR and MicroT1 should have less "reticle coming out" issues.
- Laser has been adjusted, it now truly comes out of the laser sight itself, not the flashlight.

MODEL & TEXTURE
- New model, it's actually still the same but heavily improved, as it now has a visible bullet and way better smoothing.
- New animations, a big thanks goes to "Rock". These animations should be better and will look great in hip-fire.
- Changed the default "Dirty" texture to a "Worn & Black" one with weak white tritium. (If you'd like the old dirty one back, just request for it)
- A better "fix" for the Chromosynth/Futuristic skin, huge thanks goes to SchwarzKruppzo/Julian.

SOUNDS
- Changed sounds for reloading to fit the new animations, they also sound better than the original ones, so.

MISCELLANEOUS
- Added icons for Spawn Menu & HUD Selection.
- Improved the ironsights aim, should be between medium.
- Some other stuff I probably forgot.

Update: 4 Mar, 2016 @ 10:06am

Cleaned-up code a little.
- Ironsights are now truly centered.
- Improved the sights on the Micro-T1 and RMR.
- Fixed the "Tundra" and Micro-T1 being inverted.
- Made it so on spawn the skin in "World Model" is the default one instead of "futuristic".

Thanks to Rambotnic.

Update: 26 Feb, 2016 @ 2:53pm

Just added a tweak to make the Sci-Fi skin in my (Extra Skins Pack) work.