Garry's Mod

Garry's Mod

iNPC - Artifical Intelligence Module (Improved NPC AI)
Showing 21-30 of 57 entries
< 1  2  3  4  5  6 >
Update: 21 Aug, 2020 @ 7:53am

v2.0.6

Remove buggy combat facing AI.

Reduce chance of strafing.

Update: 20 Aug, 2020 @ 5:32am

v2.0.5

Improved infantry AI - infantry strafe less, and face targets when in certain scenarios.

Update: 20 Aug, 2020 @ 2:40am

v2.0.4

Reduce distance before NPCs back off.

Improve logic for determining close range weapons when deciding whether to back off.

Update: 20 Aug, 2020 @ 1:04am

v2.0.3

Reduce chance of strafing.

Update: 20 Aug, 2020 @ 12:37am

v2.0.2

Re-added strafing behavior.

Added 20% chance to run when patrolling instead of walking.

Update: 19 Aug, 2020 @ 11:27pm

v2.0.1

Fixed Antlion Guards executing actions while dead.

Added ConVars for enabling/disabling faction features and adding NPCs to squad.

Changed defaults for some ConVars.

Update: 19 Aug, 2020 @ 7:54pm

v2.0.0

Major revision. Rewrite of most of codebase. Fixes breaking bug caused by GarrysMod August 2020 update.

Update: 26 Feb, 2016 @ 9:08pm

v1.0.29

Convars "inpc_custom_health 0/1" and "inpc_health_regeneration 0/1" added; They control whether to give NPCs iNPCs custom health values and whether iNPCs should regenerate health.

Update: 26 Feb, 2016 @ 1:46pm

v1.0.28

Fixed previous update breaking Unlimited Vision.

Update: 26 Feb, 2016 @ 1:38pm

v1.0.27

Fixed GMan NPC and playermodel not working as expected - GMan and playermodel are supposed to be "Neutral" and therefore are not enemies (or friends) with anyone.