Space Engineers

Space Engineers

Planet Ryke117
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Update: 7 May, 2019 @ 2:52pm

UPDATE 6 / SE 1.190+
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a) Updated the code to the new version.
b) Added Wind property

Update: 2 Nov, 2018 @ 2:55pm

UPDATE 5 / SE 1.188+
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a) Updated the code to the new version.

Update: 16 May, 2017 @ 9:33am

UPDATE 4
Fixed textures for new format.
Improved overall detailing
New Lava textures
Lowered the gravity to 1.9 Gs
Added more background fog

Update: 2 Aug, 2016 @ 4:02pm

Update: 2 Aug, 2016 @ 3:52pm

UPDATE 3
Fixed texture ambient ( looks darker now )
Fixed lava and magma detailing
Fixed heightmap seams
Fixed Ore Deposits
Fixed Sun size
Removed unnecessary stuff
Added more background fog
Changed sound to "moon day"

Update: 11 Apr, 2016 @ 6:12pm

UPDATE 2 IS HERE:
a) Re-textured the magma texture, now it looks a lot nicer and behaves well with far rendering distances.
b) Added new Lava texture for the planet's fractured canyon!
c) Improved Ore Deposits. The veins and deposits are now deeper. Xl deposits ( 25 - 55m depth )
d) Fixed some ore deposits that weren't working as supposed.
e) Tried to improve performance.

Update: 15 Mar, 2016 @ 10:24am

UPDATE 1.1
a) Fixed some texture file loading issues.
b) Fixed texture overlapping. Now it looks crispier and more detailed.
c) Tweaked some settings to try to improve some FPS.

Update: 14 Mar, 2016 @ 6:40pm

UPDATE 1.0
a) Fixed the magma texture mip-mapping and LOD loading. Now it looks better while switching between distances.
b) Fixed the shading on the magma texture. It now has a bit more depth
c) Added particle effects for astronaut ( walking, running, sprinting, etc )
d) Fixed and Improved the Ore deposits on the whole planet.
e) Decreased gravity from 3.7 to a playable 2.7
f) Descreased the atmosphere density from 1.0 to a low 0.27, which now reflects the planet's almost null atmosphere.
g) Added custom particle effect while going through magma ( a hot steam cloud rises while going through )
h) Removed unnecessary textures to make the in-game loading of the planet better.

Update: 4 Mar, 2016 @ 7:59pm