Space Engineers

Space Engineers

KRH Dropship MK-1
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Update: 21 Mar, 2016 @ 11:16am

Version 1.2

  • Adjusted the layout of the bridge incinsing the field of view of all 3 stations and adjusting the bridge LCD panels so that they can bee seen from the 2 rear consols.
  • Adjusted the layout of Engineering, adding a 2nd program block and an engineering console.
  • Moved the ventral connector forward so that it would be out of the way of the boarding ramp when in use.
  • Added a dorsal connector.
  • Added more solar panels to improve energy collection durring the day and improve ship self sustainability.
  • Added starting resources to make initial base setup feasable without bringing in any other ships.
  • Adjusted starting hotbar configuration of all consols.

Update: 19 Mar, 2016 @ 1:27pm

Version 1.1

Removed the rotors for the lift engines as they were causing issues with spawing. The lift engines are now fixed to the side of the ship.

Update: 19 Mar, 2016 @ 8:19am

Version 1.0

I am hoping this brings the ship into a usable state.

  • Mounted atmospheric lift thrusters on rotors.
  • Added forward spotlights.
  • Changed the underbelly runners to heavy armor blocks and added a short runner to the nose.

Update: 16 Mar, 2016 @ 1:59pm

Version 0.9

  • Added a pair of landing spotlights to aid in landing on planets at night.
  • Changed the tip of the boarding ram to make mounting the ramp possible without using your jetpack.
  • Added an atmospheric intake vent to pull in oxygen while flying within an atmosphere.
  • Adjusted the equipment groupings in the control panel.
  • Added a pair of small hydrogen braking thrusters.
  • Added MMaster's Automatic LCDs script to the program block and setup informational LCDs on the Bridge, in the Processing Room, and Engineering.

Update: 15 Mar, 2016 @ 8:09pm