Airships: Conquer the Skies

Airships: Conquer the Skies

cataclystic expansion
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Update: 16 Jun, 2016 @ 3:46pm

- enabled crew types
x mechs need fixing

- adjusted wieght of downward rams

! added (info) text to modules that are going to move

- increased health of rocket modules
x may need more health or maybe armour plating...

- addjusted modules to be more like the vanilla meta

Update: 20 May, 2016 @ 2:55pm

- added 3 crewtypes
==> mechsuit, a heav tank-like destroyer better at everything thanks to its hi-tech suit
==> droids, mechanized workerbots they are sturdier than normal crew and fit in a smaller space but are inferior to normal humans.
==> soldiers, state-trained locally recruited and mentally hardened troops capable of boarding and excellent at anti-crew capabilities.

X disabled new crewtypes due to bug, will be enabled after 8.2

* changed trenches from building only to usable by all.

- added drone modules
==>bomb bay
==>flak cannon
==>ammo(temporary)
==>coal(temporary)

* changed drone module category to be only autonomous.

* changed ai-ships based on drone-only desighn.

Update: 7 May, 2016 @ 5:10am

-added drone module
=>rifle
=>cannon
=>heavy cannon
=>suspendium chaimber
-added guard-berth, a guardpost+bed
-added a guardpost that has a ladder
-added a large guard baracks, has 10 guards
-added atilery support, a high maintanace building only weapon module that calls in bombardments

Update: 29 Apr, 2016 @ 7:24pm

- edited mech from 2 part module to 3 part module
- added trench modules, modules wiht no armour but 2x base health for buildings
=> trench flack
=> trench cannon
=> trench riffle
- added decouplers, blocks that seporate under some hp conditions
- added the drone orniflopter
- added highspeed modules, elevator and escalator

Update: 24 Apr, 2016 @ 5:27pm

- added rocket engine
- added small rocket engine
- added shipyard
- added unit type "tadpole"
- animated mech unit

Update: 15 Apr, 2016 @ 7:55pm

- edited suspedium factory to be building only

> i missed a line of code in my sleepy stupor, i'm soaaarrryy... i should go to bed earlyer instead of sitting behind a computer at 5 am writng this...

Update: 15 Apr, 2016 @ 7:30pm

- edited suspendium ore to have a braking force compaireetive to two large propelers
- added a clockwork mind(auto-cockpit)
- added the suspendium factory, moneygen
- added pointless fancy anymations to the analytical engine, becuse it needs suspendium camera's!

Update: 12 Apr, 2016 @ 6:30pm

- minor text discription edits to strings>en.properties
- edited the mech unit
> edited motor, less damige(less penetration), slower fire-rate, less health, bigger boom
> edited moter_end, less health, bigger boom
> renamed MECH1 to MECH
- added ai only varraints of farms, these get destroyed after attacks or raids
- eddited enhancer, reduced speed and lift, made weight negative
- eddited construction affinty
> added 12 ai's that go beserk on desighns wiht particulair atributes
- eddited armours
> dragon armour now increases in effectiveness when you get more techs
> junk armour now decrease in effectiveness when you get more techs

Update: 10 Apr, 2016 @ 6:45pm

- added a bigger bridge
- added a clockwork brige(needs animation frames)
- added a bigger ammo store, has a strage layout to offset ammo capacity and if it explodes it will take all but the strongest of ships out...
- varoius fixes and rebalances here and there

Update: 7 Apr, 2016 @ 3:47pm

- redid the fighter-craft and it works now, its a tiny attack craft