Arma 3
Theseus Services
Showing 41-49 of 49 entries
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Update: 21 Dec, 2018 @ 10:40am

ADDED:
- Theseus Beret (Black Logo) retexture (#93)
- Theseus license plate to Optional BWMod Eagle IV Variants (#92)
- French translations (#87)
- German translations (#89)

CHANGED:
- Updated Optional BWMod Eagle IV Variants for BWMod 2.0 (#91)
- Shortened required addons (#90)

FIXED:
- Wrong error line numbers (#86)
- Certain incorrect uniform names (#87, #88)

Update: 23 Aug, 2018 @ 3:43am

ADDED:
- Walther P99 (Black and Tan, original markings) retextures (#84)
- Contractor insignia (#83)
- I'm a Lead Farmer (ACU) insignia (#83)

CHANGED:
- Launchable folder names to have same prefix as main mod (#81)

Update: 30 Apr, 2018 @ 10:48am

ADDED:
- Minotaur (Forest and Desert) insignias (#74)
- Optional BWMod Eagle IV Variants without German markings (Flecktarn, Tropentarn, Black, Green and Tan) (#75, #76)
- Optional RHS USAF Weapons Replacement (#78)

CHANGED:
- Built optional components in separate, launchable folders (#77)

Update: 5 Sep, 2017 @ 5:44am

ADDED:
- Full Green and Tan Combat Uniform Long variants (#66)
- Casual (No Logo) Tactical Clothes variants (#66)
- Beautified component names (#63)

CHANGED:
- Reworked uniform names to be shorter and more readable (#65)

FIXED:
- MX Rifles not visible in Virtual Arsenal (#64)
- Wrong colors in names of 4 uniforms (#68)

Update: 5 Feb, 2017 @ 3:19pm

ADDED:
- Japanese Translations (#57)

FIXED:
- MELB Variants `$PBOPREFIX$` (#58)

Update: 30 Nov, 2016 @ 3:32pm

ADDED:
- Optional MELB Variants without "Experimental" text (Black and Theseus Black) (#46)

CHANGED:
- Used `Q` macros in `CfgMods` (#51)
- Prettified material files (#52)
- Renamed Editor Preview images to be without side letter (`_I_`/`_B_`) (#46)

Update: 18 Sep, 2016 @ 3:24pm

ADDED:
- Eden Asset Preview images (#44)

FIXED:
- Underwear not available to all sides (#43)
- Semi-colons mix-up (#45)

Update: 1 Jun, 2016 @ 12:19pm

Update: 17 Mar, 2016 @ 10:04am