XCOM 2
Additional Mission Types
Showing 1-10 of 58 entries
< 1  2  3  4  5  6 >
Update: 3 Mar, 2017 @ 6:51pm

Added two new mission types.

City Center Item Recovery - ADVENT's movement of forces to the rural outbacks to try to deal with us, has opened a gap in their city defences. While we can't linger too long, we can snatch and grab an item important to their operations in the process.

Like a vanilla item recovery mission, except the timer won't start ticking until combat has started.

Neutralize Advent Project VIP - one of the various science personnel vital to the Avatar Project's process has gotten complacent and stayed in a single facility we can raid. We can deal a significant blow to the Elders' progress if we can take them out.

Like a neutralize mission, except as a counterpart to traditional Sabotage missions. Timer will also not start until combat has started, to help compensate for the increased amount of enemies.

Update: 4 Feb, 2017 @ 12:36pm

Rioting City timer should now properly switch, spawned soldiers in this mission should now start with action points.

Update: 5 Jan, 2017 @ 7:47am

Reinforcements timer on Rioting City now properly updates. It was working under the hood, but the timer was previously stuck at 8.

Update: 3 Jan, 2017 @ 12:35am

Resistance rookies should now spawn with proper armour cosmetics if Override Pool is set to true

Update: 18 Dec, 2016 @ 8:05pm

Proper implementation of ABA2 support

Update: 16 Dec, 2016 @ 1:37pm

Update: 13 Dec, 2016 @ 2:16pm

Timer shouldn't reset if you clear the area before initial 8 turns are up.

Update: 11 Dec, 2016 @ 8:20pm

Altered Rioting City so you only have 8 turns at the start to clear the area, before reinforcements start arriving and Firebrand has to leave.

Update: 4 Dec, 2016 @ 2:11pm

Update: 30 Nov, 2016 @ 12:45pm