Project Zomboid

Project Zomboid

(Outdated) Universal Firearms Project
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Update: 4 Apr, 2016 @ 7:07am

Update: 4 Apr, 2016 @ 7:06am

Edits: TG Machete to Large Machete. Making it a different weapon from Hydrocraft Machete.
Edits: TG Ruger 22 to Ruger 22 with built-in SD. Making it a different weapon from ORGM Ruger 22.
Edits: TG MP5SD RPM.
Edits: No longer gain woodwork XP on TG plank stuff.
Edits: Unofficial improvement for ORGM M249 on sound & reloadings.
Added: Suppressors based on the work of Nolan and Aricane. Suppressors now slowly wear out after 0.5 - 20 k shots depending on weapon damage. Grab a new one, craft a makeshift one, or try your best luck & skills to fully repair one. Weapons with built-in suppressors need constant maintainence to keep them well suppressed, too.
You still have to subscribe Nolan's ORGM Silencer mod to make Suppressor a lootable item in the PZ world.
Added: Pack Gunpowder.

Update: 2 Apr, 2016 @ 12:51pm

Update: 2 Apr, 2016 @ 12:46pm

Update: 2 Apr, 2016 @ 12:33pm

Update: 2 Apr, 2016 @ 12:31pm

2016.4.3 3:30
Fixes: Repair list.
Fixes: Handloading Skill Check.
Edits: ORGM M249 is as durable as a machinegun should be now.
Added: Pack Lead and Brass.

Update: 2 Apr, 2016 @ 12:22pm

Update: 1 Apr, 2016 @ 3:16am

Edits: Repairable ORGM GLOCK 20, XM1014, Colt Anaconda, H&K Mark 23, M1 Grand, Walther PPK.
Fixes: Unofficial fix for ORGM speedloaders not working right on Easy Reload Difficulty.
Fixes: Unofficial fix for ORGM Scope 2x. It's no longer "Blooo" now. Cheers.


TODO: Add Arma3 Easter Eggs.

Update: 31 Mar, 2016 @ 10:38am

Update: 31 Mar, 2016 @ 10:36am

Major Update.

Added: Convert ammo between TG/ORGM.
Added: TG/ORGM Compatible Fixing materials (experimental).
Added: Craftable TG Slingshot (including its upgrade), Hunting Arrows, Crossbow Bolts, and .50 BBs. Bundle Hunting Arrows with ripped sheets.
Added: Internal support for ORGM Silencer mod. Improves it if it's installed.
Fixes: Some typos in Handloading.
Edits: TG MP5 to MP5SD3. Making it a different weapon from ORGM MP5.
Edits: TG AR15 to AR15 custom M193. Making it a different weapon from ORGM AR-15.
Edits: TG Colt 1911 to 1911 NM. Making it a different weapon from ORGM 1911.
Edits: TG AK-47 to WASR-10. Making it a different weapon from ORGM AKM.
Edits: ORGM 1911 now uses modern 8 round mag.
Edits: All ORGM mags reloadTime (time to insert each round into a mag) => 10 (vanilla Pistol Mag: 10). Model 1216 mag remains 15 (vanilla shotgun/rifles: 15). TG AR15 mag reloadTime => 5, since it uses "easy mag" now.
Edits: Repairable ORGM FN P90. (in addition to Model 1216)
Edits: Piercing Bullets FALSE => TRUE for ORGM AKMs. AKMs do pierce too much. lol. Nerfed ORGM AKM damage to vanilla .308 level.
Edits: ORGM weapon accessories attachable to TG weapons.
Edits: TG melee weapons can now deal with watermelons.

Note: Suppressed weapons are not silent weapons. MP5SD6 with 285m/s subsonic muzzle velocity has a muzzle sound volume of 75dB, and sounds louder than 70dB are publicly considered enough to damage hearing nerves. Don't let Hollywood movies / arcade video games fool you, SD weapons are not silent.
For firearms in UFP, they will have a 33% percent SoundRadius and a 66% percent soundVolume if unsuppressed. Suppressors do help attract less zombies. But eventually, they cannot prevent the slowly forming up of a horde.
For dedicated covert anti-zombie operations, Cold ranged weapons are better choices (though they make noises, too); however, they do require higher aiming skills to be effectively used. (In UFP, ToHitModifier for crossbows/bows is 1.25, while one for firearms is 1.5 )

TODO:
1.Bug searching & Fixing.
2.Merge changes to QG/QS Branch.
3.Weapon/caliber-designated Silencers.