Counter-Strike 2

Counter-Strike 2

kz_kingsbay
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Update: 23 Apr, 2016 @ 1:53pm

kz_kingsbay_v2
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This is the final version unless there is something else urgent that needs to be fixed.

Update: 22 Apr, 2016 @ 2:59pm

-block adjustments
-final surf harder
-dustmotes
-sound adjustments
-visual adjustments
-LJ room light

Update: 22 Apr, 2016 @ 12:07am

note: this version is not a full compile and includes black props
kz_kingsbay_rebetafinal1
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-Tweaked a few more jumps to either feel smoother or to combo better
-Added soundscapes
-Added sound effects
-Visual adjustments

Update: 19 Apr, 2016 @ 12:12pm

basically nothing

Update: 18 Apr, 2016 @ 11:12pm

kz_kingsbay_rebeta3

-Lighting adjustments
-Slight adjustments on jump distances
-Mabye other things, but nothing much happened this patch.

Update: 18 Apr, 2016 @ 2:18pm

-Changed name from kz_kingsbay_rebeta to kz_kingsbay_rebeta2
-Reworked section beore final LAJ
-More jump length adjustments
-Adjusted lights inside the submarine rooms

Update: 18 Apr, 2016 @ 12:00am

This update is a small beta version because a map breaking skip was found. I fixed the skip and while I was editing I made many other changes to the map. The new temporary name is kz_kingsbay_rebeta

Changes
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-Added checkpoint for where there was a large resets for pro runs near the end
-Removed all skips that require a bhop
-Tweaked lighting all around
-Many texture changes
-A few more details
-Changed jumps before the hard surf
-Changed the first 30 seconds of the map completely
-Changed last 15 seconds of the map completely
-Added sections to where there is flat ground
-Fixed major skip
-Adjusted certain jump lengths
-Changed the headbanger jumps while leaving the crane room

Update: 7 Apr, 2016 @ 12:53pm

-texture fixes
-moved a bunch of teleport triggers around, fixed the water skip that skipped 70% of the map, fixed the headbanger skip
-added background to ladders in LJ room for clarity

Update: 31 Mar, 2016 @ 12:24am

changed name from kz_kingsbay_final to kz_kingsbay, IDK why it was kz_kingsbay_final in the first place.
minor texture fixes
removed invisible headbanger in exit from crane room
added fog
made water section of skybox slightly bigger

Update: 28 Mar, 2016 @ 2:52pm

Most of these are fixing short cuts or minor texture changes.