Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Alexander The Great Campaign Hellenic Edition
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Update: 28 Aug, 2016 @ 11:54am

Update: 25 Aug, 2016 @ 2:41pm

- I had to take drastic measures for the Persian AI. Now Persia will build more armies and attack more often. The Darius Spawns are still here also, to spice it up.
- Persian units reskined
- Fixed bug from Memphis(where you could build city buildings)
- Median and Royal Bactrian cavalry are now less powerfull

Update: 9 Aug, 2016 @ 4:59am

- kamboja better skins
- ai update
- text update
- karadakes peltast and shield bearers(macedon) normalized

Update: 24 Jul, 2016 @ 8:00am

- Persia only has 1 turn recruitment time (AI brings better armies now)
- In Arachosia all mercenaries can now be recruited

Update: 4 Jul, 2016 @ 4:39am

- macedonian shock cavalry officers now have sarrisa's instead of spear and shield

Update: 4 Jul, 2016 @ 4:07am

- fixed bug for missions
- added missions for persia
- new alexander model
- armenian axemen can now be recruited at every barack from 2nd on
- text update
- macedonian cavalry now can form wedge instead of diamond
- ui update

Update: 21 Jun, 2016 @ 2:34pm

Update: 12 Jun, 2016 @ 5:29am

- fixed bug where Darius would spawn twice at the same location
- fixed bug where you couldn't remove slums in Tyre
- switched provincial capital memphis with rhakotis because there where too many bugs
- mercenary update

Update: 22 Apr, 2016 @ 7:16am

- fixed the cavalry commanders for Persia
- more slots for Memphis and Tyre
- all unit names are now english language
- Carthage unit recruitment time reworked
- added Satrapal levies as Mercenaries
- several unit variant updates

Update: 11 Apr, 2016 @ 7:58am

- Carthage is now playble
- Politics colour for Persia redone
- Switched Tyre - Issus, Memphis - Rhakotis, as provincial capitals
- Rebels are now more eastern
- removed pikes at Baktria and Egypt, if they rebel