Space Engineers

Space Engineers

Thruster physics & Differential throttling
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Update: 11 Apr, 2016 @ 12:45pm

* Relaxed limits on hover thrusters -- flying an atmoshperic ship with no gyroscopes and no engines on top shouldn't result in complete loss of control anymore (unless one decides to fly inverted, of course),
* Improved functionality of [THR] mode -- now less reluctant about firing engines on other sides of a ship when it makes sense,
* Untagged thrusters now can be used as autopilot script outputs

Update: 10 Apr, 2016 @ 7:49am

* Reinstated gyroscope course hold and override support,
* Reduced bounce in gravity with inertia dampers on

Update: 9 Apr, 2016 @ 3:10pm

Fixed incorrect reference point (was using grid pivot instead of CoM).

Update: 9 Apr, 2016 @ 10:47am

Fixed a crash on paste caused by stupid mistake.

Update: 9 Apr, 2016 @ 8:34am

* Implemented client-side controls (previously these would go through a server),
* Fixed thrusters not turning stationary ships on DS,
* Fixed CoT not being updated properly for non-accelerating ships,
* Improved accuracy of hover and landing modes.

Update: 8 Apr, 2016 @ 9:38am

Update: 8 Apr, 2016 @ 6:16am

Update: 8 Apr, 2016 @ 5:50am

Update: 7 Apr, 2016 @ 10:54am

Update: 7 Apr, 2016 @ 10:46am