Space Engineers

Space Engineers

Thruster physics & Differential throttling
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Update: 14 Mar, 2018 @ 9:47am

* Removed obsolete code,
* Fixed thrust loss calculated incorrectly for ships that have engines with Thrust Trimming OFF,
* Fixed rotational thrusters not firing in CoM mode,
* Reduced upwards rebound when descending.

Update: 23 Feb, 2018 @ 7:12am

Keen changed the way thrust override works -- now scripts must supply actual thrust (not including atmospheric influence), instead of percentage.

Update: 22 Feb, 2018 @ 4:12am

Thrust limit is now readable by programmable block.

Update: 19 Feb, 2018 @ 10:04am

Mod now fully respects "Control Thrusters" and "Main Cockpit".

Update: 19 Feb, 2018 @ 9:36am

Thrust limit indication is now updated in real time.

Update: 19 Feb, 2018 @ 9:00am

* Better toolbar action labels for switches other than On/Off,
* Improved inertia damper behaviour at low levels,
* Added balanced thrust display to Control Panel.

Update: 1 Feb, 2018 @ 8:13am

Increased thrust trim accuracy to make up for bigger control lag introduced by previous workaround.

Update: 30 Jan, 2018 @ 6:35am

Workaround for thrust override breaking due to mods that add custom controls.

Update: 9 Jan, 2018 @ 4:04am

Rewrote linear solver to use sparse matrices.

Update: 1 Jan, 2018 @ 7:50am

* Linear solver now starts from maximum thrust instead of zero,
* Undid Keen's thruster "improvements" for multi-grid ships.