Space Engineers

Space Engineers

Warship Manager
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Update: 21 May, 2016 @ 1:41am

Adds the "projector action" module, a group-based module that:

  1. Enables a designated projector and optionally starts a named timer block
  2. Waits until the projector reads complete
  3. Optionally starts a (possibly different) timer block
This allows building missiles/projectiles without having to worry about weld speed and timers.

I'll document it once I have time.

The next update of my Archerfish will take advantage of this module.

Update: 17 May, 2016 @ 9:50pm

If resuming cruise after a re-compile or world reload, the first "cruise stop" issued will be equivalent to "cruise reset" -- it will reset all thrusters.

This prevents restoring the thrusters to a disabled state (because they were previously shut off upon attaining the desired speed).

This is a safety/convenience fix since most people probably wouldn't have "cruise reset" on their toolbar.

Update: 15 May, 2016 @ 7:59pm

Optimize the inventory stock manager even more. Now it will scan destination inventories only once, no matter how many subtypes are configured for it.

Update: 15 May, 2016 @ 12:51pm

Adds experimental inventory management module to work around various game bugs, such as:

  • Weapons not pulling ammo, despite "Use Conveyor" being on
  • Welders not repairing, despite having components available
  • Welders not creating missing blocks from projectors, despite having components
All in all, it makes self-repairing ships a bit more tolerable under survival given the current state of the game.

Update: 13 May, 2016 @ 9:48pm

Rocket launchers nerfed[forums.keenswh.com], increase default sequencer delay to 20 ticks.

Update: 4 May, 2016 @ 8:11pm

  • Updates the Cruise Control module with a subtle change to the "cruise stop" command. See the May 4th Cruise Control changelog.

  • Adds a single camera rangefinder very similar to my standalone script. Still experimental, will document it later. But the commands are "rfinder origin" "rfinder snapshot" and "rfinder restore"

Update: 25 Apr, 2016 @ 5:51pm

  • Fix bug in Damage Control module that caused it to fail to start properly when re-initializing

Update: 18 Apr, 2016 @ 7:36pm

  • General code clean up/modernization across all my scripts
  • Cleaned up terminal display so output from all modules is visible no matter how fast the timer block is triggering.
  • Restored original functionality of "damecon start". Added "damecon auto" as the auto-shutoff version.
  • Damage control now remembers state across reloads.

Update: 10 Apr, 2016 @ 10:56pm

Improvements made to Cruise Control module:

  • Measure velocity based on frames rather than real time. Makes things smoother when sim speed is erratic.
  • Add bias factors for asymmetric thruster configs. It should be <1.0 if it favors the thrusters for the forward, left, up directions. >1.0 for the others. Experimental, leaving everything at 1.0 is the original behavior.

Update: 6 Apr, 2016 @ 10:22am