Arma 3
EricJ Helicopter Pack
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Update: 5 Oct, 2024 @ 1:30pm

Update: 5 Oct, 2024 @ 9:20am

RC103
- Added a right-side firing M230 for the MH-60/92s and a right side firing M197 for the USN 2-pylon heli.
- AH-96 can now use the 20mm gun pod from the A-143 Buzzard on the outboard wing pylons
- The AH-6J has been upgraded with the pylon system, and can only use an M151 Rocket Pod and 2-round Hellfires. No other weapon compatibility is planned for the future. The miniguns aren't removable and remain fixed.

Update: 1 Oct, 2024 @ 10:35am

RC102
-Removed the "MH-60S (M197/pylon)" due to the pylon system and gun pods. The M197 is now a gun pod, so now I can remove that helo from the list. The MH-60S 2-pylon has the new M197 gun pod.
- Removed the M230 armed helos (MH-60/92), and now the M230 is a pod for the appropriate pylon. While I'm sure the 160th has a dual-configured gun pod, I chose to stick with the pylon that had the gun before, to keep with appearances, and allow a wider variety of options for configurations and the like. Simply select the weapon in the Pylon Settings field of the aircraft.
- The MQ-17 now has small 1000-round miniguns added to it's list of weapons it can employ.
- Increased Armor for the MH-80.
- Created an MQ-17 in SOAR camo. It has some enhancements such as a datalink system.
- MQ-17s now have a shadow LOD.
- Adjusted the MH-80 datalink system
- MH-67 now has limited datalink capability.

Update: 28 Sep, 2024 @ 6:42am

RC101
- Brought back the two Armed MH-60S's. Apparently, I was overwhelmed at the time and made a decision that didn't need to be made. They follow the same style as the DAPs, only a pilot, and co-pilot gunner. Otherwise, all is the same and so on.

Update: 28 Sep, 2024 @ 3:25am

RC100
- Adjusted the requested USN skin assignment so that it can be used with the SOAR DAPs, for a "faux armed MH-60S"
- AH-96s now have wingtip mounted AIM-9Xs

Update: 25 Sep, 2024 @ 2:13pm

RC99
- Pilot controls the miniguns rather than the Co-Pilot for the MH-60/92 DAPs.
- Fixed muzzle flash issues on the miniguns for the DAPs (MH-60/92). It should be noted that due to issues I had to remove the muzzle flash for the cannons, feeling that the miniguns were more important. In the future when I make the gun a gun pod to reduce helo numbers, I'll figure out some way to make the muzzle flash work on that stuff in the future.

Update: 25 Sep, 2024 @ 11:14am

RC98
- Changed material for the SOAR MH-60/92s, to reflect a better armor capability
- Added more shadow LODs for the containers
- Removed the two USN helos, the MH-60S M197/Pylon and the MH-60S 2-pylon birds. It's too much work for one person to convert the birds to suit the playstyle required for those helos. That and I don't think many people play it anyway. Sorry for any inconvenience. I will keep the transport birds available though.
- Tweaked the MH-60/92 DAPs. I think I figured out what the issue was, given that the manned turrets were causing the issue with the pylon weapons. The game doesn't like anything more than a Co-Pilot/Pilot setup, so that was causing the issue with the pylon weapons on the DAPs. Lesson learned and so on. For now since they should be working, the DAP birds will remain as essentially attack helicopters and so on, so they should work with the custom weapons.

Update: 20 Sep, 2024 @ 11:45am

RC97
-MH-92s have the correct Countermeasures Dispenser.

NOTE: The 2x AGM-114K, 4x AGM-114K, 2x AGM-117, and the 4x AGM-117 pylon weapons are bugged, as for some reason it will load them fine on the pylon, but are unusable. A fix is on the way, sometime.

Update: 16 Sep, 2024 @ 1:01pm

RC96
- Adjusted the Refuelling probe length on the SOAR UH-60s to be more close to the real thing
- Refuel probe should work with the USAF Mod. Note that this mod doesn't require it, but will work with it. I'm not too sure about the x,y, and z coordinates, but I think it'll look like it should. If it doesn't let me know.
- Increased armor of the XX-92s by ten points.

NOTE: The 2x AGM-114K, 4x AGM-114K, 2x AGM-117, and the 4x AGM-117 pylon weapons are bugged, as for some reason it will load them fine on the pylon, but are unusable. A fix is on the way, sometime.

Update: 14 Sep, 2024 @ 2:06pm

RC95
- AGM-117s by default have a Tandem HEAT warhead for penetrating attacks.
- Tweaked Hellfire model, looks closer to the real thing.
- Reduced damage for the Hellfires and Rattlers, in line with other mods.
- Non-functioning refueling probes were added to the SOAR MH-60s. There is a thought to incorporate another mod (which wont be dependent on), if people can point me to a good sample to work with another mod for refueling, if needed.
- Increased fuel for the XX-92s

NOTE: The 2x AGM-114K, 4x AGM-114K, 2x AGM-117, and the 4x AGM-117 pylon weapons are bugged, as for some reason it will load them fine on the pylon, but are unusable. A fix is on the way, sometime.