Arma 3
EricJ Weapons Pack
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Update: 7 Jul @ 1:34am

RC119
- Added a Task Force Black Insignia to the mix, given that it's very easy to add. In the future I'll add more insignias though, just to add to it all and such. Also added two 1st Infantry Division patches, a colored non-subdued one, and an OCP colored patch.
- Removed the non-functional Multicam Soldier. I don't know why the uniform wouldn't take, but it wasn't working out, so I removed him.
- Crye Multicam (1ID) now has a blank texture for unit insignias, and the Multicam 1ID Soldier is now the "new" Multicam Soldier.

Update: 23 Jun @ 3:01am

RC118
- Removed the unnecessary box for the weapons. I figure since there's Arsenals and the like, it's not needed anymore.
- Underbarrel Grenade Launchers (AG36, GP25, EGLM) fire the new Illumination rounds
- M252 Mortar now fires the new Illumination rounds, with a total of 16 rounds for it.
- Requires game version 2.20

Update: 9 Jun @ 4:34am

RC117
- Removed the Persian Islamic Front units, no longer needed and made into its own standalone mod
- Removed the US Militia as well, since I wanted to move those to a more standalone variant, check my Workshop and you’ll find the updated version there.

Update: 28 Dec, 2024 @ 1:49pm

RC116
- Added a Sig Sauer M17, taken from TurboSquid: https://www.turbosquid.com/3d-models/weapons-pack-3d-2058556 It's functionally similar to the Glocks in the pack, using the same magazines since they have the same magazine capacity and the like. It cannot mount a silencer in it's current form. Maybe in the future when the barrel is longer I can "thread" the barrel to accept silencers.

Update: 17 Dec, 2024 @ 3:26pm

RC115
- RPG range for AI use is set to 400m instead of 600m

Update: 27 Nov, 2024 @ 3:50am

RC114
- TF Black JTAC now has a datalink capability

Update: 8 Nov, 2024 @ 4:17pm

RC113
- Removed a CfgFactions error with the removed Taliban units

Update: 1 Nov, 2024 @ 11:33pm

RC112
- Due to some conflicts with other mods that I'm working with, I decided to remove the Taliban units. I'm sure that they weren't used as much. If you did like the faction, then you can find it under EricJ Taliban Units as that's a duplicate of the same framework that the faction functioned in the weapons pack

Update: 1 Nov, 2024 @ 11:33pm

RC112
- Due to some conflicts with other mods that I'm working with, I decided to remove the Taliban units. I'm sure that they weren't used as much. If you did like the faction, then you can find it under EricJ Taliban Units as that's a duplicate of the same framework that the faction functioned in the weapons pack

Update: 30 Oct, 2024 @ 7:16am

RC111
- Fixed a missed CfgPatches error