Arma 3
EricJ Weapons Pack
276 Comments
EricJ  [author] 17 Feb @ 7:04am 
I have no plans to do more camos.
EricJ  [author] 17 Feb @ 4:15am 
I don't have any good patterns, and there's plenty out there too for that kind of camo.
Josethx (Depressed) 16 Feb @ 12:26pm 
Put AOR2 AOR1
EricJ  [author] 8 Nov, 2024 @ 4:10pm 
Okay that's a relic of the old faction that came with the pack, apparently I missed some stuff, I'll look into it.
Mike 8 Nov, 2024 @ 2:23pm 
I think something else changed recently because I'm now getting "No Entry 'bin/config.bin/CfgFactionClasses.Tban'

I've unloaded and reloaded the mod to make sure I have the latest version.
Game Version: 2.18.152302
CBA: 3.18.1
EJ: 11/1/2024 11:33pm
EricJ  [author] 29 Oct, 2024 @ 4:17pm 
Okay fixed, I'll upload tomorrow as it's a big file, and maybe some other errors will crop up.
EricJ  [author] 29 Oct, 2024 @ 4:14pm 
Okay I must have missed that one somehow.
Mike 29 Oct, 2024 @ 4:03pm 
Quick update - I just used your AT4 CS Guided and get

[]: 'bin/config.bin/CfgPatches/Ej_u100_Launchers/' not an array
EricJ  [author] 29 Oct, 2024 @ 2:03pm 
No problem. Yeah I don't use the phone app because I'm home most of the time anyway, so I just have it on the laptop and go from there. Good to see that the fix worked though, thanks for bringing it up!
Mike 29 Oct, 2024 @ 12:44pm 
That'll teach me to type on a phone and not proof read.

That should read: Arma3 2.18.152302 , not 2.17.
And the EricJ pack version is 10/29 not 10/28

What I did was uninstall the EricJ pack and reinstall it from steam and while the dates show the same, it's updated and works great now! No more errors.

Appreciate the effort!
EricJ  [author] 29 Oct, 2024 @ 12:21pm 
No you're running an older version, the just uploaded version is correct, and only works with 2.18. That's an old version of the mod, and the error should be fixed. There's nothing you can do, it's for me to fix.
Mike 29 Oct, 2024 @ 12:17pm 
Thanks for the quick response!

I'm running EricJ Weapons pack updated 10/28/2024 11:14am, CBA_A3 updated 10/15/204 8:35am, and ARMA3 2.17.152302

And I'm still getting that same error when using the 109.

Is there something I need to change/update on my end?
EricJ  [author] 29 Oct, 2024 @ 11:10am 
Hey Mike, it was a slew of CfgPatches entries that was causing the issue. I'll update the mod after this post, so it should be fixed now.
EricJ  [author] 29 Oct, 2024 @ 10:56am 
Yah I'll have to look at the Barret config and fix something, what I don't know yet.
Mike 29 Oct, 2024 @ 10:51am 
Hey there! Quick bug report:
When using the xm109 with just this mod and cba loaded I get the error:
[]: 'bin/config.bin/CfgPatches/Ej_u100_Barrett/' not an array

It doesn't seem to break anything, but is there some way to fix this?
EricJ  [author] 23 Feb, 2024 @ 5:49am 
Thanks! As for an update... not much to do with it, so I'm focusing on other things right now.
nigel 23 Feb, 2024 @ 2:50am 
Update????
Holy crow, thanks!
This has been one of our favorite mods for years :D
EricJ  [author] 16 Jan, 2024 @ 5:53am 
I have to consider everybody else too who uses this mod, so while I understand it's an issue, but I can't just remove it for one person. For now just remember to not turn it on during the day, or contact CBA and see if they can't do an option to disable it through there.
r0dx864 15 Jan, 2024 @ 9:09am 
i am not talking about changing CBA. i am asking you to put an if statement in your init.sqf file for the babe_laser that checks if an option you create with CBA:
["babe_laser","toggle","enable_babe_laser",{missionNamespace setVariable ["enable_babe_laser",true,true]},{},[24,[false,false,false]]] call CBA_fnc_addKeybind;
because i do not always want a red laser when my NVGs are off.
EricJ  [author] 14 Jan, 2024 @ 4:19pm 
No, as far as I know it's a CBA thing, and not something I could do.
r0dx864 14 Jan, 2024 @ 8:54am 
can you add a CBA option to not add babe_laser?
EricJ  [author] 11 Jan, 2024 @ 6:15am 
Yeah there is no first person targeting because I disabled it, the sights work fine. I have the magazine setup for the 33 rounder, but it apparently doesn't work for pistols, only rifles and such. I did everything right and it won't show. So you'll have to do it. The texture is from the other Glock 17, so there's that. And I chose 500 rpm as the initial rpm was super high, and I didn't look at the rpm on the manufacturer's site, so I'll fix that.
faystyle83 10 Jan, 2024 @ 10:29am 
Very good news, it work correctly, just a few small detail, if you allow me, there is no first person target for aiming. The rate of fire is not high, the 33 rounds magazine must be longer, the texture. It s just my personal opinion. Apart from that i m satisfy. I hope some news mods from your good job and Merci Beaucoup.
EricJ  [author] 8 Jan, 2024 @ 4:43am 
I'll think on it, doesn't seem unreasonable.
faystyle83 7 Jan, 2024 @ 11:56am 
Ha, ok. Just a last question, sorry, it s possible to change your Glock 17 in a Glock 18 ?
EricJ  [author] 7 Jan, 2024 @ 3:16am 
No real plans yet. I do have a model handy, just need to see about the texture first. then I may include it if things work out for it.
faystyle83 6 Jan, 2024 @ 1:44pm 
Sorry, i was talking about the Sig Sauer ammunitions, not the Glock, so no plans for it ?
Other than that the MHS with the automatic fire are a very deadly weapons.
EricJ  [author] 6 Jan, 2024 @ 6:19am 
Thanks, I wanted to do something interesting for the other Glocks, and is really my interpretation of the MHS program submission (which Sig Sauer I believe won in real life), and come up with a good pistol. I use the MHS myself as I like it too.
faystyle83 5 Jan, 2024 @ 11:00am 
Yes, i see it, but the other glock of your mod with the select fire action , for me, are the best in ArmA III. There amazing and very unick.
EricJ  [author] 5 Jan, 2024 @ 6:25am 
No problem, though the Glock 17 uses cased rounds, so you can see they eject when you fire.
faystyle83 3 Jan, 2024 @ 12:31pm 
Ah ok, thank you for feedback.
EricJ  [author] 2 Jan, 2024 @ 12:25pm 
Yeah they're caseless, no plans to show the ejected case
EricJ  [author] 2 Jan, 2024 @ 12:19pm 
I think I made them caseless, but I'll look into it.
faystyle83 2 Jan, 2024 @ 4:14am 
I m talking about the sockets of bullets. Thanks.
faystyle83 1 Jan, 2024 @ 9:36am 
Hello, when i use some of Glock guns , i don t see any bullet ejected from it, can you fix it please

because i like them so much.
EricJ  [author] 31 Dec, 2023 @ 6:59am 
Okay the texture is there on the current build, its not worked out, and looks like no texture. If it's black then it's textured, white would it not be. I've had people ask to help but i don't think they will do anything. I could ask again (and probably should), and see if I can't get that squared away.
EricJ  [author] 31 Dec, 2023 @ 6:55am 
Okay I'll look into it.
Altair 29 Dec, 2023 @ 9:55am 
Not sure what is causing it but for whatever reason the M468 texture can't load, every other weapon texture loads fine
EricJ  [author] 23 Jan, 2023 @ 2:58pm 
I found the lines and deleted them, but not a lot of people are complaining so I'll hold off on it. Apparently I forgot that I added the script lines and thought it was a good idea. If more people complain about it I'll remove it. But if nobody else does, then I'll keep it.
RoY 23 Jan, 2023 @ 1:30pm 
Anything I can do or modify to fix this, because I really like the content of your mod but that laser thing is very annoying to me, thanks for responding at this point.
RoY 23 Jan, 2023 @ 1:28pm 
Can't you think of any solution to fix it? your mod is very cool and it would be a shame to have to stop using it just for that as it is very annoying for me and for sure for other people too.
EricJ  [author] 23 Jan, 2023 @ 10:46am 
Hmm really? I don't have any idea what causes that to be honest with you. I didn't adjust any code or anything, and so I have no idea why it does that.
RoY 23 Jan, 2023 @ 9:06am 
Hi Ericj, I have already read all the previous comments about the visible laser and that you have said that it is a CBA_A3 error, I just wanted to ask you if there was any solution today for that since I have more than 100 mods and with the only one that happens is with your mod.
TRASH_bandicoot01116 23 Dec, 2022 @ 5:04pm 
oh my gersh its the call of duty rifle:D
EricJ  [author] 16 Oct, 2022 @ 8:09am 
I went over the config and some weapons do feature the BIS magazines, if they're 5.56 mags. I didn't include any others.
Day-NLD 15 Oct, 2022 @ 5:25am 
Great mod! love it.
But just a question, the m4 with the m203 is it not working?
And the arma default magazines also not work? because of the mod ammo pack there are no tracers included. maybe add some tracers? i could be wrong but this is what i noticed :)
For the rest i love to see more :P
EricJ  [author] 1 Jun, 2022 @ 7:37am 
Thanks!
Deuce 29 May, 2022 @ 8:20pm 
havent used this mod in many years but just wanted to stop by and tell you i appreciate you still working on this mod.
Verllero 21 Apr, 2022 @ 4:43pm 
Okay, thank you. :steamthumbsup: