Dota 2
Banjoball Alpha
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Update: 3 Jan, 2021 @ 6:17pm

ALPHA Release 0.5a

Bugfixes:
* Fixed issues with Roshan model causing game to crash.

Update: 9 May, 2020 @ 1:21am

ALPHA Release 0.5

Balance:
General:
* Goalkeeper ball-pickup range increased from generic amount. (120 > 140)

Anti-Mage:
* Super Sprint initial force increased. (800 > 950)

Bloodseeker:
* Tackle duration reduced. (0.55 > 0.51)

Earthshaker:
* Slam delay reduced. (0.20 > 0.15)
* Slam force distance-to-force scale capped.

Enigma:
* Black Hole is now a channelled ability. Upon cancelling channel early, Black Hole will dissipate after 1 second.
* Black Hole cast range increased. (1000 > 1500)

Invoker:
* Powerdash cooldown increased within net. (32s > 54s)
* Powerdash distance increased with the ball. (420 > 520)

Night Stalker:
* Empowered Kick power reduced. (1850 > 1750)

Ogre Magi:
* Reduced Ogre Smash force on ball. (2000 > 1000)
* Reduced Ogre Smash delay. (0.30 > 0.20)
* Ogre Smash now reapplies slow and kills momentum upon wall collision.

Puck:
* Swap projectile widened. (100 > 150)
* Swap projectile speed increased. (1600 > 2000)
* Swap projectile duration decreased. (2.00s > 1.60s)
* Swap cooldown increased. (16 > 20)

Storm Spirit
* Curveshot velocity increased. (1400 > 1600)
* Successfully receiving a curveshot from a teammate now gives both Storm Spirit and the receiver 100 mana.

Techies
* Remote Mine is now rolled out.
* Initial detonation delay decreased. (0.50 > 0.25)

Weaver
* Shukuchi replaced with generic sprint.
* Time Lapse indicator now displayed for whole team.
* Time Lapse now pulls objects nearby inwards at the recall-point rather than boost them away.

Bugfixes:
* Removed items and starting gold.
* Fixed all of the broken particles.
* Game will now randomly select a hero if none are picked by game start.

Miscellaneous:
* Adjusted camera pitch.
* Removed showcase game opening.
* Cleaned up Ball roll effect.

Update: 21 Sep, 2017 @ 10:39pm

Fixed game crashing bug. (Should be a stable version).

Update: 1 Aug, 2016 @ 10:53am

ALPHA Release 0.4d

Balance:
Invoker:
* Powershot force decreased (1600 > 1500).
* Powerdash distance decreased (350 > 250).
* If Invoker is in possession of the ball, Powerdash distance increases (250 > 420).
* Powerdash cooldown increased (20 > 32 sec).
* If Invoker is in possession of the ball when using Powerdash, cooldown is cut in half (32 > 16 sec).


Bugfixes:
* Fixed invisible ball bug.
* Fixed Weaver Time Lapse indicator particle disappearing on disconnect.

Visit www.banjoball.net for more details.

Update: 23 Jul, 2016 @ 2:49pm

ALPHA Release 0.4c

Balance:
Bloodseeker:
* Tackle speed increased (50 > 65).

Enigma:
* Black Hole starting force increased (4000 > 7000).

Lina:
* Pull acceleration force decreased (340 > 270).

Bugfixes:
* Collision bug fixed (for real this time).

Visit www.banjoball.net for more details.

Update: 18 Jul, 2016 @ 12:23am

ALPHA Release 0.4b

Bugfixes:
* Bug affecting Slam during ball possession fixed.
* Bug causing Pull not to end fixed.

Visit www.banjoball.net for more details.

Update: 10 Jul, 2016 @ 12:25pm

ALPHA Release 0.4a

General:
* Weaver players now have a particle to indicate where they will jump back to.

Balance:
Earthshaker:
* Slam shots more viable

Enigma:
* Black Hole radius decreased (470 > 300).
* Black Hole no has a larger radius for the ball.
* Black Hole starting forces decreased (7500 > 4000).
* Black Hole ending forces decreased (15000 > 14000).

Techies:
* Remote Mine knock-up force reverted (1300 > 1500).

Bugfixes:
* Collision bugs reduced.
* Night Stalker sprint bug fixed.

Visit www.banjoball.net for more details.

Update: 10 Jul, 2016 @ 8:48am

ALPHA Release 0.4

General:
* New ball model. Trail changes colors depending on who controls the ball.
* Reworked Enigma's Black Hole (again).
* Aerial shots are now easier to catch.
* General bounciness should be reduced
* Hero movespeeds reduced (360 > 340).
* New hero: Weaver with Time Lapse (Q).

Balance:
Earthshaker:
* Slam vertical force decreased (2100 > 1750).
* Slam shots given more horizontal force.

Enigma:
* Black Hole no longer completely traps people in the middle.
* Black Hole floats in the air slightly (and draws people and the ball upwards).
* Black Hole radius increased (350 > 470).
* Black Hole ball radius increased (600 > 750).
* Black Hole force numbers reworked. Starts at 7500 strength and ends at 15000 strength.
* Black Hole cooldown increased (32 > 38).

Invoker:
* Powerdash cooldown increased (16 > 20).

Lina:
* Pull force increased (335 > 340).

Techies:
* Remote Mine knock-up force decreased (1500 > 1300).

Storm Spirit:
* Mana regen decreased (10 > 7.5).
* End momentum dampened further (350 > 250).

Bugfixes:
* Fixed server crashing bug.
* Fixed bug that caused the end of certain sprints to not decrease movespeed.
* Fixed a bug with Pull causing it to go on cooldown.

Visit www.banjoball.net for more details.

Update: 6 Jul, 2016 @ 5:33am

Update: 23 Jun, 2016 @ 5:12am

Version 0.3a
Hotfix version fixing Lina Pull bug and collision bugs.