Team Fortress 2

Team Fortress 2

koth_ashwood
Showing 1-7 of 7 entries
Update: 4 Mar, 2017 @ 12:15pm

Update: 15 May, 2016 @ 6:19am

- Replaced the clunky rock wall surrounding the map with a 3d skybox.
- Added lush 3d grass
- Rebalanced lighting betweek HDR and LDR

Update: 12 May, 2016 @ 3:00am

Spawn camp prevention+:
- removed spawn turrets.
- move team only barriers from spawn doors forward and made rooftops above spawn area inaccessible. Teams will no longer be able to enter the back side of enemy base at all. Also, soldiers and demos will no longer be able to immediately fly to the capture point as soon as they exit their spawn sort of evening out travel time vs other classes.

General changes:
- Added watch towers on the outer parts of the map and roof of CP building to match the night version of this map.
- Removed the glass from side windows of the capture area an extra escape rout(as requested), sentry spot to shoot out and a hole for demos to blindly spam in.
- Added team colored lighting from signs.
- Doubled cubemap resolution

Update: 30 Apr, 2016 @ 4:42pm

changed the healthpacks outdoors to medium as requested

Update: 27 Apr, 2016 @ 11:03pm

- Removed an old sign on blue's side I missed when doing sign replacements for previous update
- Corrected capture point name displayed when captured
- Move supply cabinets closer to respawn doors for faster building of sentry guns, ect

Update: 25 Apr, 2016 @ 7:24pm

- Added sniper/sentry windows in the room above each teams's respawn building.
- Made some doors wider.
- Changed HDR map lighting to high exposure but decreased bloom.
- Added custom signs including "turret protected spawn area warning".
- Retextured CP building and added custom blue painted wood texture to better represent blue team's side.

Update: 21 Apr, 2016 @ 9:36am