Tabletop Simulator

Tabletop Simulator

X-Wing Heroes of the Aturi Cluster
Showing 1-10 of 10 entries
Update: 7 May, 2016 @ 11:57pm

Update: 6 May, 2016 @ 11:59pm

Update: 6 May, 2016 @ 4:34pm

Update: 6 May, 2016 @ 8:57am

HUGE update

AI scripting done by Valadian

New table layout

New assests (infinity boxes)

Optimized Cards to load quicker

lots of little details

Update: 29 Apr, 2016 @ 6:26pm

Update: 29 Apr, 2016 @ 3:43pm

Added infinity bags (boxes) for rebel ships
Added an infinity bag for upgrades. Divided into stacks by type and searchable by name (thanks Wowie)
Placed player stat cards into a multi state item and put in an infinity bag
Put Imperial AI stat cards and Imperial Pilot cards into infinity boxes

Update: 28 Apr, 2016 @ 3:43pm

Fixed the random Elite ship in Capture Officer Pt1
Changed the starting PS to 2 as per the rule book

Update: 27 Apr, 2016 @ 5:12pm

New Automated AI script by Valadian.
1. Click "Ready AI" button at the start of each round to prepare the enemy ships.
2. Clicking the "Move" button on an enemy will have the enemy automatically locate its target and randomly move according to the AI rules set up by Josh Derksen.

Things the AI will not do:
swerve, Flee AI, fly in formation
For these instances manually entering in the desired move command will be required.

Setting the Enemy to Strike AI
1. in the ship's command prompt type "ai strike"
2. then in the target's command prompt type "ai target"
Now that ship will use the target for movement.
To set the ship back to regular attack ai use the command "ai attack" in the command prompt.

Also fixed some issues with the mission bags.
Switched to lower res images for the stat cards and blue reference cards.
Added some other useful tokens.
Added a searchable upgrade bag (private search and then type in which upgrade you are looking for).

Update: 21 Apr, 2016 @ 10:52pm

Update: 21 Apr, 2016 @ 10:25pm