Black Mesa

Black Mesa

[QUESTS] Pre-Disaster: Sector B, Part 1
Showing 1-10 of 10 entries
Update: 22 Nov, 2018 @ 7:47am

UPDATED TO NEW LIGHTING SYSTEM ETC.
- Doesn't crash on start up anymore! Yay!

- Added new area beyond the 'airlock' door on the top floor. This is an extension of the labs on the top floor and also provides access to a personnel elevator down to the lower floors, as well as a HEV/locker room and cafeteria. Have a look around!

- Many, many other improvements and fixes.

Update: 22 Nov, 2018 @ 7:30am

Update: 22 Sep, 2016 @ 6:44am

General bugfixes (minor)

Update: 2 Sep, 2016 @ 4:38am

Large Update:
Fixed many bugs, added another quest for a security guard, etc.

Update: 25 Apr, 2016 @ 8:51am

Additions/Improvements:
- Added 2 NPC sidequests
- Added doors around catwalk area (near gman appearance/security checkpoint area) - you see these doors have been jammed open in the disaster version of the map, so it is correct to have doors there.
- Added another scientist in a room
- Added a 'microphone' effect to the guard greeting you at the security checkpoint, coming through the small metal speaker in the glass

Bugfixes:
- Made all windows unbreakable (thereby stopping players from getting into locked rooms)
- Fixed some shadows
- Gave the ladder near the main storage room player collisions
- Fixed the security checkpoint door that was locked but still had an unlocked texture
- Adjusted positioning of various scientists that were floating slightly above their chairs
- Made scientists' computers/keyboards unmovable so you can't just take away the keyboard from them, poor buggers

Update: 23 Apr, 2016 @ 7:49am

- Made elevator doors forcefully close (nothing can block) and will kill the player if they stand in the closing doors
- Made sure the elevator can be called to you if you are on the other floor from the elevator (eg. jumped out of the elevator just as it was closing its doors, no longer stuck on that floor)
- Removed prop shadows inside the elevator to stop glitchiness
- Added fade-in and 'Welcome to Sector B' text on map spawn

Update: 22 Apr, 2016 @ 11:36pm

Update: 22 Apr, 2016 @ 11:01pm

A number of bug fixes and overall improvements.

ADDITIONS/IMPROVEMENTS:
- Improved lighting in the lab at the start - less bright
- Shadowing has been fixed throughout the map - props that should have shadows now have shadows, and props on top of shelves have shadows removed to not go through the the shelf.
- Slightly bumped the whiteboards at the start down
- Added more props to storage rooms throughout the map, eg. cardboard boxes, bins
- Added a few more cubemaps
- Removed healthkit at end of map
- Turned some shelves around as some were facing the wall

BUGFIXES:
- Fixed some weird reflections
- Fixed lights in a particular room that still had their 'off' skin but were still lighting the area
- Fixed a scientist being mute
- Fixed glass on some airlock doors not being visible from one side
- Fixed flipped door texture near end of map
- Fixed the door that wouldn't close at the end of the map
- Bumped metal hatch/panel at end of the map down to be flush with floor
- Moved 'Level 4' security sign at the lobby custom area to be on the wall instead of floating
- Stopped the ladder from falling over in the main cooling room
- Moved speaker decal at the security checkpoint to the middle, in line with the original map.
- Fixed the 'thank you for noticing our notice' decal not showing in the airlock after the security checkpoint

Update: 22 Apr, 2016 @ 7:38pm

THE MAP SHOULD LOAD NOW.
Type "map pd_c1a1c" in the developer console, without quotation marks, to load.

Update: 22 Apr, 2016 @ 5:07am