Company of Heroes 2

Company of Heroes 2

(6) Adler Werke
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Update: 14 Aug, 2016 @ 4:58pm

v1.13

Changed the regions outside the factory, so that now the factory is contained within the trees.

Tweaked some of the capture areas so smaller units in buildings can definately cap them.

Changed the tile for the hay fields.

Update: 28 Apr, 2016 @ 1:59pm

v1.12

Added horizon mesh

Update: 28 Apr, 2016 @ 12:09pm

v1.11

Added atmosphere & water properties.

Added loading screen image.

Update: 25 Apr, 2016 @ 4:54pm

v1.10

Removed some of the no-go areas to aid path finding through the central city. Particulary around the church & villa/hotel.

Added two more gates to the church for the same reason but for infantry.

Moved objects further from the church doors so that HMGs & Rattenwerfer could exit on south side.

Cleared more room around the access to the factory to allow more room for the epic last stand battle.

Moved fuel/steam points near factory gate for same reason & to free up fire ally.

Update: 22 Apr, 2016 @ 12:38pm

v1.00 Initial STEAM upload.


STEAM BLURB
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A well defended underground factory location draws the attention of advancing armies. Its importance is critical to the outcome of the war. Best played with my Luftwaffe Angriff mod (for all vehicles, increased ranges, smoke & defences), but works fine with Vanilla COH2. The map attempts to strike a ballance between asthetics & playabilty. It is designed to allow movement of all vehicles in all areas, the placement of OKW HQs & UK emplacements. It also is built to aid the AI so you have rich, intense battles. I recomend OKW always in position 4 for Flak defense.


Recomended for use with my LUFTWAFFE ANGRIFF MOD, but works fine with Vannila COH2.

Luftwaffe Angriff Features:
Extensive build trees for all factions.
Realistic population numbers, 6 men squads cost 6 pop points.
Increased view & firing ranges for almost all units via the optics upgrades.
Axis have 6 man squads.
HQ upgrades cost Command Points, you expend 20 points to build tier 3 HQ.
All vehicles can all be hull-downed. Almost all vehicles have crews.
All factions have their heaviest tank also available for Command Point only purchase.
Most units have their pick up slots increased, so you can grab more in field weapons.
Many units have additional upgrades that do not lock out others.
All engineers have extensive build trees for defences. (Including Brit Emplacements for all & MG pits for Brit & Rus.)
OKW forces are elite, gain 5 star veterancy very fast. Captured weapons & tanks can go to 5*.
Most units have maximum abilties, they are very capable troops with many skills, from recycling, to build menus & smoke & sprint.
Repair pits for Russia & US; to heal, replenish, retreat & repair up near the front. Bunkers and HQ's are modified for the Axis & British.
HQs give significant sector bonuses for healing, repair & replenishment OstHeer & Russia can build HQs anywhere. OKW can spawn men from the HQ Halftrack.

LUFTWAFFE ANGRIFF MOD


If you would like your own custom Mod created, $30-$50, contact me to discuss.