Company of Heroes 2

Company of Heroes 2

(6) Adler Werke
Showing 1-10 of 15 entries
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Update: 11 May, 2022 @ 8:21pm

v1.23 Splash Screen Update

Update: 16 Dec, 2019 @ 10:46am

v1.22

Update of Blurb & loading screens.

Update: 21 Mar, 2019 @ 9:51pm

v1.21 de-nazified load screens

Update: 13 Feb, 2019 @ 8:14pm

v1.20

Added more backgrounds.
Moved Victory Point.

Update: 10 Feb, 2019 @ 2:04am

v1.19

Corrected capture points to multi-player option so that Opel & 221 can utilise resource bonuses.

Added Victory Points.

Update: 27 Nov, 2017 @ 4:13am

v1.18

Raised areas around bridges & factory entrance to aid defences, stop MGs & fixed defence points getting height fails.
Russian defence points where not exiting men in some instances.

Changed half the capture points to standard mixed resource points.

Update: 31 Oct, 2017 @ 4:58pm

v1.17

Added Standard mini map style


STEAM BLURB
--------------------------------------------
A well defended underground factory location draws the attention of advancing armies. Its importance is critical to the outcome of the war. Best played with my Luftwaffe Angriff mod (for all vehicles, increased ranges, smoke & defences), but works fine with Vanilla COH2. The map attempts to strike a ballance between asthetics & playability. It is designed to allow movement of all vehicles in all areas, the placement of OKW HQs & UK emplacements. It also is built to aid the AI so you have rich, intense battles. I recommend OKW always in position 4 for Flak defense.



Recommended for use with my Angriff Series of mods, but works fine with Vanilla COH2.

Angriff Series of Mods:
Luftwaffe Angriff
SS Angriff
Hungarian Angriff
Finlandia Angriff


Luftwaffe Angriff Features:
Extensive build trees for all factions.
Realistic population numbers, 6 men squads cost 6 pop points.
Increased view & firing ranges for almost all units via the optics upgrades.
Axis have 6 man squads.
HQ upgrades cost Command Points, you expend 20 points to build tier 3 HQ.
All vehicles can all be hull-downed. Almost all vehicles have crews.
All factions have their heaviest tank also available for Command Point only purchase.
Most units have their pick up slots increased, so you can grab more in field weapons.
Many units have additional upgrades that do not lock out others.
All engineers have extensive build trees for defences. (Including Brit Emplacements for all & MG pits for Brit & Rus.)
OKW forces are elite, gain 5 star veterancy very fast. Captured weapons & tanks can go to 5*.
Most units have maximum abilities, they are very capable troops with many skills, from recycling, to build menus & smoke & sprint.
Repair pits for Russia & US; to heal, replenish, retreat & repair up near the front. Bunkers and HQ's are modified for the Axis & British.
HQs give significant sector bonuses for healing, repair & replenishment OstHeer & Russia can build HQs anywhere. OKW can spawn men from the HQ Halftrack.

LUFTWAFFE ANGRIFF MOD




I love making mods, & I hope you enjoy playing them. Please feel free to help support me, this is literally what I do for a living. Your help puts food in my mouth. I do do custom mods by commission also. contact me for info & a quote.

Patreon[www.patreon.com]
PayPal[www.paypal.com]

Update: 9 May, 2017 @ 2:00pm

v1.16

Added loading screen art, tweaked some splats

Update: 12 Dec, 2016 @ 3:45pm

v1.15

Removed 4 railway water dispences as they where causing the AI to clump around them. 2 from each spawn area. There seems to be an abundance of resources at anyrate so they are redundent.

Update: 22 Aug, 2016 @ 6:55am

v1.14

Tweaked textures, added more textures & splats.