Space Engineers

Space Engineers

[Archive] Rdav's Fleet Command ~Alpha Pack~
Showing 1-5 of 5 entries
Update: 10 May, 2016 @ 2:08pm

[UPDATE 1.03]
(ninja-update)

A small update to provide ease of use for manual adjustment of ship sizes, it will be polished and instructions provided for the friday update,
Let me know if it's broken anything and I'll revert the changes,

Update: 6 May, 2016 @ 6:35am

[UPDATE 1.03 RELEASED]

About The Update:
--------------------------
Quite a hefty update, 1.03 finally allows for persistent squadron logging and identification, along with the ability to manually designate a squadron. This means that the script will remember which squadrons ships are in, and so a user can effectively have separate hangars and squadrons for each sub-category of ship, eg squadron of fighters, bombers, etc,
Also combined with this is that the script now bases launch distance as distance from the hangar instead of the center of the mothership, and so large ships no longer suffer from launching distance issues, this also means squadron launching is much more uniform, and as a result collisions on launching are drastically reduced.

In this update:
-------------------
New Features:
~Drones will calculate launch distance based on hangar location rather than mothership center
~Persistant squadron assignment and hangar basing (see description below)
~Ability to manually designate ship squadron

Fixes for:
~Fixes for the designation system
~Script will accommodate for mothership size in calculations
~Minor optimizations
~Corrections + refinements to LCD instructions
~Error handling for null connectors


How to update existing drones:
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Paste in blueprint again, copy scripts inside programmable blocks, (edit, ctrl-a, ctrl-c, exit) paste them into relevant p-blocks in drones, (edit, ctrl-v, check code, ok, remember and exit)

Update: 30 Apr, 2016 @ 1:18pm

[UPDATE 1.02 RELEASED]

In this update:
-------------------
Fixes for:
~Script now no longer detects any sensors on the ship for scanning purposes. Designated scanning sensors now need to have "RFC" contained in the name, this update once again allows sensors to be used for other purposes on ships, (doors, lights, etc).
~LCD Instructions made a bit clearer
~Other small fixes and refinements

New Features:
~Diagnostics Mode, if the mothership programmable block is renamed 'Diagnostics Mode' it will enter diagnostics mode, diagnostics mode allows a user to see where the script is not picking something up, and whether certain elements are running correctly, and allows more effective troubleshooting of the script, this is a first version of the diagnostics mode and future versions will hope to improve the functionaility, let me know in the suggestions section what you'd like added to help make setting up even easier!

How to update existing drones:
------------------------------------------
Paste in blueprint again, copy scripts inside programmable blocks, (edit, ctrl-a, ctrl-c, exit) paste them into relevant p-blocks in drones, (edit, ctrl-v, check code, ok, remember and exit)

Update: 27 Apr, 2016 @ 7:32am

[UPDATE 1.01 RELEASED]

In this update:
-------------------
Fixes for:
~Script now detects large thrusters on any drones
~Script no longer crashes in the Attack menu if enter is pressed
~Script no longer assumes ejectors are connectors
~Fixes with main mothership controls being overridden
~LCD instructions made a bit clearer

New Features:
~Small drones now only launch 60m as opposed to the previous 150m before turning to target,
~updates to the docking to make it quicker and more efficient (faster line up)

How to update existing drones:
------------------------------------------
Paste in blueprint again, copy scripts inside programmable blocks, (edit, ctrl-a, ctrl-c, exit) paste them into relevant p-blocks in drones, (edit, ctrl-v, check code, ok, remember and exit)

Update: 24 Apr, 2016 @ 8:56am