XCOM 2
Ammo and Vest Slots
Showing 1-10 of 15 entries
< 1  2 >
Update: 8 Nov, 2016 @ 11:16am

v3.04:
- Fixed for 8th September 2016 patch, no other changes.

Update: 11 Aug, 2016 @ 5:37am

v3.03:
- Fixed Shen's and Central's inventories, their locked items are no longer changeable and their slots show correctly in squad selection
- Sparks can now have ammo pocket as well. No vest slot, they're too big for them. :)
- Fixed some minor bugs related to squad selection screen, you should now have less weird behaviour when directly accessing units inventory via clicking on item slot.

Update: 20 Jul, 2016 @ 3:55am

v3.02
- Fixed minor bug where some of the icons had wrong path, should reduce log errors.
- Changed validation code to further fix the missing utility slots bug. If some unit still has missing slots, try changing his armor to update his slots.
- Changed the way HotLoadAmmo ability template is modifyed, hopefully fixing all the issues regarding ammo not working correctly in tactical game due to some conflicting mods.

Update: 19 Jul, 2016 @ 7:52pm

V3.01
- Resized color variants of vest slot icons
- Removed some extra code, hopefully resolving the possible dupe issues. (couldn't confirm them)
- Changed the extra utility slot to use more safe ini option to add a slot. If you already have edited the XComGameData_CharacterStats.ini variable CharacterBaseStats[eStat_UtilityItems], there will be no extra slots.
- Hopefully fixed the disappearing slots issue.

Update: 9 Jul, 2016 @ 7:58am

Reupload of V3.00 with different default ini options. Oops.

Update: 9 Jul, 2016 @ 7:45am

Version 3.00
- Added new override: UISquadSelect_ListItem
- Fixed sparks slots being interactable in squad selection screen.
- Fixed units not moving when entering Squad Selection screen.
- Removed Squad selection screen compatibility with LW Leader Pack to fix previous part, this in turn should allow other mods to be compatible.
- Added ini option to enable vest slot icon equippable inventory item if so desired.

Update: 5 Jul, 2016 @ 5:02am

Version 2.31:
- Fixed a typo in .ini file which caused expiremental armor build requirement option to not have any effect
- Changed T-Shirt item inventory icon to an actual XCOM T-shirt.

Update: 2 Jul, 2016 @ 4:09am

Version 2.30
- Build for the Shen's Legacy DLC patch
- Fixed issues with Sparks and their heavy weapons. No extra slots on robots is intedended.
- Added new XCOM T-shirt starting infinite item which adds +5 will bonus. Inteded to be used as a placeholder for the vest slot.
- Fixed incompatibility issue with HQ Rounds mod which broke the intended hq rounds being a prerequisite to build experimental ammo.

Update: 18 May, 2016 @ 9:31am

Version 2.20
- Changed Vest Slot to generic utility slot to fix it not working in tactical game.
- Added ini option to change amount of extra utility slots added.
- Added ini option to remove "Make vests available" button.
- Changed how HAS_VEST_SLOT ini option functions.

Update: 12 May, 2016 @ 12:41pm

HAS_AMMO_POCKET and HAS_VEST_SLOT ini options have now been unified and only needs to be used one time. (thanks Anisotropic, I was being stupid :) )

Updated to new code base, there has been some updates in code base after the patch.

Added new Icons into Squad Selection screen.