Space Engineers

Space Engineers

Automated Beam Drill
Showing 31-40 of 84 entries
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Update: 12 Feb, 2017 @ 8:55pm

* Fix colleciton modified exception thrown.

Update: 12 Feb, 2017 @ 8:02pm

* Clean up last entity warning.

Update: 12 Feb, 2017 @ 7:49pm

* Fix automatic mining mode
* Add dynamic collisions models
* Clean up some update warnings

Update: 22 Jan, 2017 @ 5:41pm

* Added dynamic collisions to DEV branch.

Update: 1 Jan, 2017 @ 4:20am

Update: 29 Dec, 2016 @ 10:02pm

Update: 29 Dec, 2016 @ 9:23pm

* Fix automatic mining so it doesn't randomly stop while there's still ore to mine
* Remove power requirements in creative

Update: 25 Dec, 2016 @ 1:55pm

* Fix crash with incomplete turret

Update: 16 Dec, 2016 @ 11:40am

* Fixed 01.166.011 compile error (STABLE flag change)
* Removed glass hack since Keen fixed pink textures

Update: 13 Dec, 2016 @ 8:37pm

* Add Mining Target to terminal info
* Use IMyStorage.PinAndExecute to lock voxel storage for scanning
* Removed On/Off button and actions for turret, since they are useless
* Improved startup code to keep looking for base drill if entities don't init in correct order (I think)