Left 4 Dead 2

Left 4 Dead 2

Hallway Survival
Showing 1-10 of 17 entries
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Update: 30 Jun, 2017 @ 11:02am

Fixed the download link from the MEGA to the steamcommunity link.

Update: 6 Jun, 2016 @ 3:00pm

Improved collision with the buildables.

Update: 23 May, 2016 @ 8:00pm

Fixed up the back area with the switches. Map is basically finished now, any further updates would just be bug fixes and slight updates.

Update: 21 May, 2016 @ 1:26pm

Increased the size of the hole at the end of the hallway in order to allow zombies to drop, butchering the way the area looks as a whole. Might be fixed later. Also fixed a visleaf error.l

Update: 21 May, 2016 @ 9:02am

Fixed some things and nerfed the autoturret range and damage multipliers massively to prevent it from being OP

Update: 21 May, 2016 @ 7:27am

Some bug fixes and improvements such as adding items behind the door and few adren shots scattered around the map.

Update: 17 May, 2016 @ 3:19pm

Reduced two front floodlight timers by 10 seconds and the autoturret shotgun timers by 5 seconds
Added zombie ladders for versus mode at the front

Update: 14 May, 2016 @ 6:24pm

Most if not hopefully all of the .nav problems should be fixed now. Made some small changes here and there including infected ladders near the autoturrets for when the door opens (a small crevice at the top of the wall will open with it)

Update: 12 May, 2016 @ 7:57pm

Major update, blocked .nav from spawning zombies behind the walled off door before it opens and added a thumbnail, loading screens, and an addon image.
Added a prop for symmetry and edited some minor things here and there in order to balance out the map (for example, lowered the range of the autoshotgun turrets but made it construct ~15 seconds faster).

Update: 11 May, 2016 @ 7:59pm

Finalized the defib and door mechanisms, they should work properly now. .Nav files patched together; map is essentiallly done at this point.