Left 4 Dead 2

Left 4 Dead 2

CS:GO CT Team
Showing 11-19 of 19 entries
< 1  >
Update: 14 Jan, 2017 @ 1:10pm

- Improved the shaders of the SAS model

Update: 14 Jan, 2017 @ 10:34am

- Replaced the old SAS model with the new one

Update: 26 Jul, 2016 @ 2:38pm

(The Big Arms Update)
The first person arms have been reworked and now they are more perfect, you may be wondering how is that? well here are the changes.
- The arms now have a better and they will be using the original smoothing
- The arms now have a better rig and now they will be using the original rig exacly the same like in CS:GO
- Reduced the size of the pack so now it uses less space
Heres a diferent of how they look before and after:
Old http://i.imgur.com/ErsRX89.jpg
New http://i.imgur.com/rZwZxGj.jpg
Here are 2 more so you can be sure about the changes
Old 2 http://i.imgur.com/0RyXN11.jpg
New 2 http://i.imgur.com/LERUL7P.jpg

Anyways i might as well apply these changes to the T pack that im working and the separated ones as well so i hope you guys like it.

Update: 16 May, 2016 @ 12:40pm

- IDF - Ellis eyes now blink (Now that's another improvement!)

Update: 16 May, 2016 @ 12:31pm

Update: 16 May, 2016 @ 12:30pm

Update: 15 May, 2016 @ 8:39pm

- ST6 - Nick Eyes now blink (Wow just like real life) special thanks to Splinks for that
Now trying to figure out for IDF - Ellis

Update: 15 May, 2016 @ 8:08pm

Update: 14 May, 2016 @ 8:39pm