X Rebirth

X Rebirth

Simoom's Lantern - Ultimate Cheat Menu
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Update: 20 Aug, 2016 @ 2:59am

v0.99

  • [New Feature] "Restock / Refuel" function added under "Target Manipulation". This section allows the player to:
    • Add drones (of specified type and amount) to the target ship or station.
    • Empty drone bay of target ship or station.
    • Fully restock the ammunition of target ship or station (in current version only stations benefit since ships don't carry or consume ammo, but may come in handy for ships if Egosoft changes ammo mechanic in the future).
    • Fully refuel target ship (routine carried out only if target is a capital ship; error message otherwise).
  • [New Feature] "Galaxy Station Upgrade" function added under "Simoom's Magic Tricks" -> "Universe Manipulation". This section allows the player to:
    • Subscribe to trade offer updates to all stations universe-wide (excluding Xenon and Kha'ak stations).
    • Upgrade all crews of all stations universe-wide (any NPC production station that are missing specialists will automatically get them).
  • [Improvement] Added the "Xenon Asteroid" station to "Summon Stations" feature (the macro for this "station" was difficult to track down; turned out Egosoft placed it inside the prop/WeaponSystems folder for whatever reason...)

Update: 24 May, 2016 @ 8:31am

v0.98

  • [Improvement] Added additional safety check for "Summon Auxiliary Fleet", "Summon Existing Asset", and "Summon Faction Patrol". These features can no longer be activated while the player is in a highway (resets cue and outputs appropriate error on event monitor if player is in highway).
  • [Improvement] "Summon Auxiliary Fleet" and "Summon Existing Asset" now feature pilot confirmation message when the ship arrives.

Update: 23 May, 2016 @ 7:36am

v0.98

  • [Improvement] "Summon Stations" - You now have the option to choose between building a full station ("Complete Build Plan") or only the first stage ("First Stage Only"), the latter allows you to build the rest of the station the way you like through the Architect.
    [NOTE] These options are not available for shipyards (because ship dealers don't function properly if spawned as a part of normal construction) or "deployable" stations (because you cannot deploy a construction vessel to stations without a build location attachment). These stations will always be built in full.
  • [Improvement] "Summon Stations" - Deployable stations can now be rotated (yaw value only). This uses the yaw value of the Skunk itself, so point the ship in the direction you want the station to be facing, then deploy it.
  • [Improvement] "Summon Stations" - Deployable stations are now marked with a [D] suffix at the end of their name in the selection menu. This way you can easily tell them apart from normal stations that use build locations.
  • [Improvement] Suppressed all the expected debug errors in the mod scripts. If you still notice any debug errors while using this mod, let me know.

Update: 22 May, 2016 @ 1:56am

v0.98
Update 5/22/16:

  • [New Feature] Ship Mods Menu Patch now available at Nexus Mods[www.nexusmods.com] (under Miscellaneous Files). You MUST use the Nexus installation to use this patch, since it needs to overwrite the menu files in the main mod package (sorry Steam users, but there's no easy way for one mod to patch another mod, so I can't do this as a standalone). Currently supported mods are:
    • Denied Space Initiative
    • Reaper's Ship Pack
    • Terratech's Ship Pack
    • Hunter Ships
    • Redesign Ships
    • Super Transport
    • Project TOBS
    • Toride Colonist Builder Ship
  • [Bug fix] Teladi Overwatch should no longer be missing any modules when spawned using "Summon Station".

Update: 20 May, 2016 @ 7:26pm

v0.97
Update 5/20/16:

  • Hotfix to exclude player stations from "Galaxy Crew Upgrade".

Update: 20 May, 2016 @ 7:20pm

v0.97
Update 5/20/16:

  • [New Feature] Galaxy Crew Upgrade - Instantly upgrades the crew of all NPC stations (minus Kha'ak and Xenon) to 5-stars, and automatically adds any missing production specialists.
  • [Improvement] All features dealing with switching an NPC from one aiscript to another (such as "Claim Target" and "Change Faction") now aborts running scripts cleanly on the NPC before assigning the new script. It shouldn't make a difference, but just to be on the safe side...
  • [Improvement] Suppressed (expected) debug error in "Summon Crew" to prevent it from spamming the debug log. Issue is caused by the spawning script expecting a value from the hiring options (which is only provided if a crew can be assigned to the Skunk).

Update: 18 May, 2016 @ 1:51am

v0.97

  • [New Feature] Construction Vessel - Remove Wares - Added ability to empty a construction vessel of wares. The scripts for "Construction Vessel - Restock Wares", "Construction Vessel - Remove Wares", and "Construction Vessel - Undock" have been streamlined and merged into one (the menu structure was slightly changed as the result).
  • [Improvement] More Localization now available:
    • French
    • Spanish
    • Italian
    • Korean
    As before, translation may be a bit rough...
  • [Improvement] CWIR Compatibility Patch[www.nexusmods.com] updated. It is now a standalone and will work with the Steam version of the main mod.

Update: 16 May, 2016 @ 7:21pm

v0.97

  • [Bug fix] Managers and Architects now receive their own budget account properly under the following scenarios:
    • A station is created by "Summon Stations".
    • A station is turned over to player control by "Claim Target".
    • A construction vessel is created by "Summon Construction Vessel".
    • A construction vessel is turned over to player control by "Claim Target".
    With this fix, you should now see the "Budget" option listed for station manager and architects when examining them in the Details window. As before, their budget account will be properly removed if the station is turned over to NPC control.

Update: 16 May, 2016 @ 3:36am

v0.96

  • [New Feature] Localization is now available:
    • English
    • German
    • Russian
    • Chinese (Simplified)
    • Chinese (Traditional)
    Translation may be a bit rough due to Google Translate... though I tried to be as accurate as I could. ^^;
  • [Improvement] "Summon Stations" - Weapon platforms and other deployable structures are now set to "Attack Enemies" on spawn, since this is probably the desired behavior.
  • [Improvement] "Target Manipulation" - Some minor tweaks to NPC dialogue/commentary.

Update: 15 May, 2016 @ 10:15pm

v0.96

  • Hotfix for non-English versions of X Rebirth - (simply renamed language file from "0001-L044.xml" to "0001.xml").