XCOM 2
Buildable Hunter Weapons
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Update: 18 May, 2017 @ 6:54pm

Fixed bug where conventional weapons would require multiples of a tech researched to appear in engineering.

Update: 18 May, 2017 @ 6:28pm

Fixed bug where weapons would require all techs researched in order to appear in engineering.

Update: 10 Mar, 2017 @ 6:27pm

Weapons will have now retain their tech requirements if the narrative mission is disabled.

Update: 18 Feb, 2017 @ 9:00pm

Hopefully fixed the issue with techs for LW2.

Update: 18 Feb, 2017 @ 9:00pm

Update: 18 Feb, 2017 @ 9:00pm

Update: 28 Jan, 2017 @ 11:07am

Reverted previous update

Update: 28 Jan, 2017 @ 10:23am

LW2 Template Mods should now take priority over the modifications made for a vanilla game.

Update: 23 Jan, 2017 @ 1:16pm

Weapons should now show to be available in the build items menu after researching the correct tech.

Update: 19 Jan, 2017 @ 6:01pm

Fixed dual item gain behaviour, changes by this mod should now work with Long War 2. (It will also make Moddable DLC Weapons' changes for it work via the old .ini instead of the XComLW_Overhaul.ini)