Stellaris

Stellaris

AutoBuild (outdated)
Showing 31-40 of 186 entries
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Update: 26 Mar, 2018 @ 6:37pm

Betharian/xeno zoo will replace only regular buildings to prevent looping replace mod buildings

Update: 16 Mar, 2018 @ 10:39am

Will ignore tile with 1 food if have more then 50 food income

Update: 11 Mar, 2018 @ 4:18pm

added autobuild_RSA_effects_planet_build

Update: 11 Mar, 2018 @ 10:14am

Changes to planet capital trigger
autobuild_3 renamed to autobuild_on_tile

Update: 11 Mar, 2018 @ 7:27am

Fixes and beter mod api effect file name

Update: 10 Mar, 2018 @ 3:31am

Added expirement deliver pop function for some unity buildings, you need turn on local resettle to make it work

Update: 9 Mar, 2018 @ 2:15am

Hooks for submods and robot xeno zoo autobuild

Update: 6 Mar, 2018 @ 8:35am

Fixed bug preventing xeno zoo autobuild

Update: 5 Mar, 2018 @ 4:04am

Updated autobuild ships option
WIll build mines on minaral tile on habitat

Update: 4 Mar, 2018 @ 2:20pm

Fixed building on empty tiles
Autobuild ship will ignore systems with ongoing megastructure construction
Also mod will skip planets under orbital bomdardment