Stellaris

Stellaris

AutoBuild (outdated)
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Update: 4 Mar, 2018 @ 12:59am

Fixed last update

Update: 3 Mar, 2018 @ 4:01pm

Regenerated update code, affect citadel now or other new buildings from 2.0 if any

Update: 3 Mar, 2018 @ 1:25am

Changes to logic
Autobuild fleet events move to separate file if anyone care

Update: 2 Mar, 2018 @ 3:45am

Rewrited some base functions code
Report strange and unexpected things

Things I try to adress:
Ignore matrix and food slaves, also ignore for purged pops excluding purge neutering
Autobuild for habitats
Now give mines for slave one time action option
Now special planets rebuild planet buildings only one time after edict
More smart buildings in general
Probably better performance

Update: 28 Feb, 2018 @ 12:25pm

ignore planet fix

Update: 28 Feb, 2018 @ 10:41am

Initial Upload

Update: 28 Feb, 2018 @ 8:00am

Some better autobuild ship logic
Fixed blocker code

Update: 28 Feb, 2018 @ 5:02am

Fixes

Among them:
Regenerated clean blocker code
Added is_under_colonization has_ground_combat not is_controlled_by owner to most mod's parts
Will try to build mine or power plant on ept tiles near capital
Updated trigger of space stations autobuild option
Slave processing will be build on tiles with mineral or food

Update: 22 Feb, 2018 @ 1:17pm

Quick clean for 2.0

Update: 12 Jan, 2018 @ 4:40pm

Fixes