XCOM 2
Soldier Fatigue Updated
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Update: 25 Jul, 2016 @ 8:09pm

  • Localization for MCM.

Update: 25 Jul, 2016 @ 5:33pm

  • Patch notes now use bullet points instead of minus signs.
  • Added Fatigue Scaling. This should encourage you to try to finish your missions faster or else take more fatigue time.
    • Starting after Turn 8 (can be changed), soldiers will start to accumulate extra fatigue time.
    • By default, this will be 1 day for every turn but it can be changed.
    • A soldier can never gain more than 22 days of fatigue from a single mission. This is only going to happen on extremely long missions. (Blacksite, DLC missions, etc)
    • This entire system can be turned off in the settings (MCM or ini).
    • Still looking for feedback on this system.
  • Fixed a bug where Fatigue Severity was showing too many decimal points on the MCM options screen.

Update: 21 Jul, 2016 @ 6:25pm

-Added an MCM option menu for the game. You must be subscribed and using the MCM mod. Its amazing. Please do.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=667104300
-If you use MCM, your mod options will persist through updates unless I decide they can't for some reason. (Hopefully won't happen much)
-If you don't use MCM (you should be), all settings have been moved to XComFatigue_Settings_Defaults.ini
-If you use MCM (you're a good human) then you don't have to edit files any more. If you want to though then the options will be in: My Documents/My Games/XCOM 2/XComGame/Config/XComFatigue_Settings.ini
-Fatigue times and severity are no longer changable for each individual difficulty. With how much easier it is just to change it with MCM, there is no more need for it.

-Fixed a bug where Fatigue text would cover the Health value on the squad select screen.
-Fixed some bugs where some ini options that weren't the defaults weren't working correctly.
-Removed code that removed broken fatigue from SPARKS. SPARKS will not gain any new fatigue as before but if your SPARKS has fatigue already from the 24 hours it took for me to stop it then I am sorry, it is stuck like that until your next campaign. The code to do that was way too heavy on performance.
-Added the preliminary code to scale fatigue time with mission time. This will be an ini option.
-Cleaned up some Log code stuff. I was taking up almost an entire page every time a mission ended with debug logs. It's much nicer now.
-Discovered why some soldiers are listed as available after taking a fatigue injury. Will hopefully be able to fix soon.
-Maybe some other things. I've been working on this for a while and don't quite remember if I did anything else.

Update: 3 Jul, 2016 @ 1:24pm

-Attempted fix to remove fatigue from SPARK Units that already had fatigue before the last update. Unable to test this. Please provide feedback.

Update: 3 Jul, 2016 @ 1:15pm

-SPARK Units will no longer gain fatigue.

Update: 27 Jun, 2016 @ 8:57pm

-Moved translation stuff to localization files instead of ini files because that was silly.

Update: 27 Jun, 2016 @ 1:00pm

-Reduced text sizes from 16->15 and from 20->18. Please tell me if you have any issues with this.
-Added ini options to change text (Fatigued, Days, Hours) to allow people to translate if necessary.
-Other random code cleanup that doesn't matter.

Update: 2 Jun, 2016 @ 11:14am

-Added separate ini option for fatigue stacking. Only matters if you use INJURED_SOLDIERS_GET_FATIGUED.
-Fixed a bug where using Long War Toolbox would sometimes cause soldiers to be fatigued twice from one mission.
-Added clearer comments to the ini file.

Update: 30 May, 2016 @ 1:33pm