XCOM 2
XCOM EU/EW Ports: Tier 1 Weaponry [Vanilla XCOM2]
Showing 1-4 of 4 entries
Update: 17 Jun, 2016 @ 4:34am

I'm ruining your ini edits yet again.

Added ini boolean for cosmetic only setting, this defaults to on therefore changing the infinite build boolean to default true now (Costs still haven't been changed, squad upgrade costs are cheaper than base X2 upgrades but seeing as you need to build these individually, seems more fair). Custom stat edits only work when set to false.

Fixed the damage spread not applying if Long War Toolbox is installed.

Removed a line I missed that caused aliens not to be able to dodge the plasma tier LMG.

Maybe fixed the sniper rilfe not firing sound, will need more bug reports for this one.

Update: 13 Jun, 2016 @ 8:55am

Mag tier and above versions use mag firing visuals and reaper round sounds, plasma tier will probably get changed later.
Weapon Icons swtiched to colour versions (still trying to figure out how to overlay the blue in mission), fixed some icon issues for mods.
Some tiny texture and model stuff.

Added option for building multiple copies of weapons into ini file (boolean toggles in each weapon type's ini file), by default it's disabled. To make this work completely without odd bugs, I've had to make the gauss tier upgrade a requirement for the plasma tier upgrade for both single and multiple build options. Technically I've split squad upgrade and weapon build costs, but I haven't changed any of the numbers.

Update: 8 Jun, 2016 @ 5:37am

Sounds should be normalised in this version, forgot the sound cues had their own volume multiplier. Some of them may be too loud?

Moved Shotgun sound to be in the weapon animation, fixes the sync issue, same for pistol

Standard pistol firing animation shoots 4 times as in EU/EW (Modified triple shot animation)....which makes multishot look kinda wierd as that still only shoots 3 times, but not sure what to do with that atm.

I've mess around with the lmg brass spawn, should stop spawning 2 casings per shot, should help with the issue, also casing's are scaled up and actually spawn from the proper place.

Update: 7 Jun, 2016 @ 10:17am