Stellaris

Stellaris

TFW's Bunch of Ship Parts 1.9
Showing 11-20 of 31 entries
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Update: 5 Dec, 2016 @ 9:05am

- Torpedoes were rebalanced to vanilla changes (damage was increased slightly; added 0,5 armor penetration; torpedoes hitpoints were decreased to 8 and 10; power consumption and cost were decreased to 25 and 30);
- For crisis event was turned on 'colony_age > 1800' condition;
- target weights from NSC were moved to the separate NSC patch.

Update: 29 Nov, 2016 @ 6:10am

- Added Tier IV torpedoes
- Added Tier V torpedoes
- Added TIer III FLAK
- Added Tier III XL kinetic cannon (balanced with lances as in vanilla)
- Added Guardian Buff Addon
- Lances were rebalanced too (more matching to vanilla)
- Bio weapons were rebalanced to match advanced energy weapons (they are as special in the play style as earlier)
- Forced Thrusters are now more efficient (rebalanced)
- Sounds of Gauss Artillery and Gravi-cannon were changed slightly
- Phasers are rebalanced to not to penetrate shields
- Aux Power Plants are rebalanced - now there are V tiers of APP, starting from reactor tech at tier II; APP doesn't recharge shield - use vanilla shield capacitors for this
- The script causing the Unbidden invasion is works now for tier X shields (needs more tests, the timer is 60 years but it may be too early still)
- Fixed a bug making Psi Sensors unavailable to research
- Fixed a bug with projectile textures for Gauss Hows and Mortars
- Some other stuff were rebalanced such as Phasers, all advanced weapons and utilities (too many changes to write, sorry)

Update: 12 Nov, 2016 @ 5:01pm

- Fixed a bug with 8% bioarmor regen;
- Turned off early Unbidden invasion.

Update: 12 Nov, 2016 @ 10:43am

- Weapons rebalance (thanks to Zyrixion for help). You can see this changes in file: http://s000.tinyupload.com/index.php?file_id=01148667666873546469
- Extradimensional shields tech is now dangerous because it calls Unbidden (~50 years before their come);
- Some dependencies between techs were removed, tech tiers were changes (see renewed tech pics);
- Some sounds and animations were reworked;
- Decreased AI priority for EMP emitter build.

Update: 23 Oct, 2016 @ 6:01am

- All discovered bugs were fixed;
- The loudness of XL-lances fire sounds were increased.

Update: 21 Oct, 2016 @ 9:54pm

v.1.7
- For the game version 1.3.*.
- Rebalanced to fit vanilla weapons;
- Lances-types weapons were moved to XL slots;
- Energy torpedoes (excepting advanced torpedoes) were moved to Torpedoe slot.
- Repair Droids, Aux Power Plants, EMP Emitter were moved to Auxilliary slots;
- Added Ship and Stations Sensors;
- Old bugs were fixed.

Update: 23 Aug, 2016 @ 4:37am

Initial Upload

Update: 9 Aug, 2016 @ 7:38am

Initial Upload

Update: 4 Aug, 2016 @ 12:54pm

Initial Upload

Update: 20 Jul, 2016 @ 12:44am

Initial Upload