Stellaris

Stellaris

TFW's Bunch of Ship Parts 1.9
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Update: 20 Mar, 2018 @ 6:19am

Initial Upload

Update: 31 Jan, 2018 @ 7:17am

- Added compatibility for !~ExMechanics: Debris Tech Boost and !ExOverhaul: Core Game Mechanics and AI
- Missing is_reverse_engineerable flag for Gravilance was added
- Missing is_reverse_engineerable flag for Psi Repair Drones was added
- APPs' rebranding to Shield Amplifiers. Localization was rewritten, icons were reworked
- Added Hive Amplifiers (Hive only)

Update: 21 Jan, 2018 @ 4:56am

- Fixed a bug with missing weapons in a ship builder
- Plasma Bows were greatly rebalanced

Update: 24 Dec, 2017 @ 1:28am

1.9.1
- Mini-crisis now is removed. Too many mess. Sorry about that :c
- Added 3 special weapons and a strike craft for Machine Empires.
- Extradimensional Shields are Resonant Shields now
- Added a combat event for EMP Emitter - now it damages enemy ships in AOE randomly (the count of damaged ships depends on the count of your ships with EMP Emitter in aux slot)
- Increased operational range for all Strike Craft; Added slight differences between strike crafts; localization strings were rewritten.
- Added a slightly different texture for anti-shield missiles
- Added Automated Research Complex (ARC). It consists of two buildings (Research Complex and Proving Grounds) and optional Labs: Particle Collider, Naval Materials Lab, Biotech Lab. Added several techs for ARC (see mod's tech schemes).
Note: Plasma Bows will receive their special sounds later.
- Bioarmor is going available after unlocking Evolutionary Mastery a.p.
- AP Plants IV and V have no energy increments now (but they can recharge shields). AP Plant V also grants a strong electromagnetic protection.
- Some icons were redrawn.
- Event chain for Bioweaponry Lab were rewritten completely.
- Something was rebalanced and I forgot about it.

Update: 7 Oct, 2017 @ 10:35am

- FLAK III was rebalanced due to vanilla changes in 1.8.1
- Factor modifier for militarist ethics in technology tech_tfw_adv_weapons was replaced with materialist
- Changed factor modifiers for technologies: tech_bio_power_1 and tech_bio_power_2
- Added missing upgrade lines for armors, shields and reactors (Psi Cell is also no more going obsolete by Psi Hive because Hive has only M and L slots)
- Added 3 tiers of Repair Bots for Machine Empires (instead of missing Repair Drones)
- Slightly rebalanced cost/power stats for repair drones
- Shock Fighter Wing and Tactical Bomber Wing techs were set unavailable for machine intelligence, materialists and spiritualists
- Tachyon, WIMP Reactors, Drone Fighters and Bombers were set available for machine intelligence

Update: 25 Sep, 2017 @ 8:01pm

Quick bugfix: orbital bombardment game rule. Thanks to Johan of Rohan.

Update: 23 Sep, 2017 @ 10:05pm

- Decreased ship_weapon_damage modifier for the minor crisis EXD from 1.25 to 1.0 (loading old saves will recalculate EXD fleet power); also minor crisis weapons were slightly rebalanced to cause less damage;
- Red Shields tech (tier 10) is not reverse engineerable now;
- Weapons and strike craft rebalance according to vanilla changes in patch 1.8;
- Experimental: Persideros Furnace and Persideros Facility buildigs are added (for future).

Update: 23 Sep, 2017 @ 9:56pm

False start

Update: 31 Jul, 2017 @ 7:14am

- Increased missiles' ranges to vanilla stats
- Removed tier 5, tier 5 techs are moved to tier 4 and some tier 4 techs are rmoved to tier 3 (see new tech shemes)
- Minor balance tweaks in some ship parts (not weapons)

Update: 17 May, 2017 @ 5:22am

- Added new techs, old techs are tied with Utopia DLC stuff. See tech schemes.