Total War: WARHAMMER

Total War: WARHAMMER

Cataph's: The Southern Realms (TEB)
Showing 31-40 of 99 entries
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Update: 3 May, 2017 @ 7:49am

- Slight cost/upk reduction for Adventurers.
- +1 defence for Black Watch because round numbers.
- Slight upkeep reduction for KOTRS, increased for GS Inf..
- Included KOTRS in inquisitorial tooltips and such.

Update: 24 Apr, 2017 @ 10:33am

ditto, I didn't save.

Update: 24 Apr, 2017 @ 10:19am

hotfix for dorf unit xp bonus.

Update: 20 Apr, 2017 @ 7:51am

reskins apply to rebel/separatist factions as well.

Update: 7 Mar, 2017 @ 2:32am

tech tree wars - part 4, the curse of the overworked.

Update: 6 Mar, 2017 @ 5:47pm

tech tree wars - part 3.

Update: 6 Mar, 2017 @ 4:38pm

tech tree wars - part 2.

over yet?

Update: 6 Mar, 2017 @ 7:55am

- tech tree restored in its full glory.

Update: 4 Mar, 2017 @ 6:00am

- tweaked the black barded horses' variants for full compatibility with Kelstr's horses.
- changed bretonnian shields to the old model without bret emblems for some units.

Update: 3 Mar, 2017 @ 2:10am

KOTRS: -100 cost, +1 damage +2 vL
Knight Militia: +2 damage
Knights: +5 charge
Knights Encarmine: +1 cap in MP
Noble Retinue: -50 cost, +2 charge, switched to Knights-Realm weapon
Royal Guard: shinier rifle variant, switched to dwarf handgun stats (more accurate)