Counter-Strike 2

Counter-Strike 2

Dust 3
Showing 1-8 of 8 entries
Update: 25 Feb, 2017 @ 8:34am

The updates are all gamechanging!! Ive been trying to make the map more equal for every team.

- Removed cover at A site (including boxes, barrels, etc.)
- Made boost from ct to cat a two man boost.
- Connector from long to car has been updated to look nicer and fit Dust theme better.
- Removed glass from window you jump through
- Removed barriers that gave Terrorist to much cover after leaving the connector from Long to Car
- Added a plywood cover at car to act as a slight cover(can see feet, and is a good jump scout spot)
- Made tunnels more beautiful with 4 beautful windows that lead out into B site!! (Thanks Hermes for the idea!!)
- Removed plywood outside B site to be a Car.
- Changed various textures around the map to give it a new feeling!
- Removed alot of black buggy looking props!
-Made vents so you can run through most of it and then crouch at beginning and end. (Thanks Emooby)
- Took door A long off hinged and slanted over to open things up a bit.
- On cat added a opening to beable fall off cat into ct without taking damage.
- In tunnels replaced a support beam with boxes.
- In T spawn added a green Dumpster to make it look nicer and play easier when going to B site.
- Removed dumpster place in ct spawn to make the rotation play smoother, and not seem like a hide and seek map.
- Added van in T Spawn (Thanks Hermes)
-Opened every single skybox :D (go throw your nades across the map!!)
(A RADAR WILL BE ADDED SOON!!)
If you guys find any bugs then be sure to contact me!!

Update: 18 Feb, 2017 @ 7:37pm

The updates all are bug fixes and fixes to make the map a better and more simple environment!!

- REMOVED SKYBOXES AROUND MAP!!! (MAP IS OPEN TO GRENADES!!)
- Xbox stairs is lowered to make it easier for people in lower mid and top mid to snipe through doors!
-xbox boost from mid doors was deleted.
- Angles on xbox and cat with railing have been modified fixing a glitch.
- cat/short protection has been swapped from a barrel with plywood to a scaffolding with plywood.
-goose displacements were flattened to make it easier to run and peek on.
- Connector from long to car has been modified changing its style inside and swapping one of the doors for a window, and changing one of the doors to a wooden door make it fit with Dust theme.
- Clutter such as useless barrels around the map have been deleted.
- Connector from short to long has been modified to be less of a hiding place and a getaway place!
- Doors on connector from short to long have been changed to have breakable plywood!
-Blocked off stairs in connector!
- Added more room in connector!
- Fixed lighting bugs around the map
- Fixed bugs where C4 could get stuck!!
- Moved boxes in CT back!
- Added blood decal to suicide ;)
- Added lighting to cat
- Changed boxes top mid to a Car
- Can no longer self boost in suicide
- Raised walls above b doors to prevent people from peeking over
- Raised wall over mid doors to prevent peeking and unesscary boost
Many bug fixes and fixes with gameplay are comming soon!!! I have many bright ideas because of the community on what to add next!!

Update: 11 Feb, 2017 @ 5:01pm

- Changed many positions on B site giving the Terrorist a bit more equality to the Counter Terrorist.
- Changed many angles around connector to make it less of a hazard to players.
- Moved each bombsite around to help make each bombsite more equal.
- Heaven, above pit is now reduced in size.
- Many lighting fixes
- Fixed many places where C4 could get stuck
- Changed goose to be more smooth then bumpy
- Smoothed displacements from Ct spawn to A ramp.
- Easier self boost on cat. (possibly may change shortly)

If you are suffering from any crashes in your game please notify me. And tell me your error logs, thank youu CSGO community<3

Update: 8 Feb, 2017 @ 5:38pm

Hey guys im finally back with a new update! Some of you may not find this update attractive and some may like it. But here are the update notes:

- Various bug fixes where one can get out of the map or on top. (thanks to everyone for your help!!)
-Clipped off many possible spots where c4 could get stuck.
- Lighting problems fixed through out the map. (ex. Suicide hall is now lightened up!)
- Many new visual updates varying between textures to props.
- Made Vents higher so its a teamboost from Long and an easy rotate from Cat.
- Heaven on long is now considered a teamboost, making it less overpowered for the Terrorist side.
- Clippings have on the side of heaven are gone. (they are GONE)
- Upstairs in connector from cat to long, now has a visual and doesnt look like stairs lead to a ceiling.. lol.
- Added clippings to certain stairs (Might have missed a few)
- Added crates behind a long doors, to create a less of a "bait" spot.
- Created scenery to make map look nicer!
- Might have a missed a few updates..
IF YOU FIND A BUG PLEASE CONTACT ME!
Also check me out on youtube: https://www.youtube.com/user/Thelilbernier

Update: 14 Aug, 2016 @ 10:46am

- LOTS OF BUGS AND OUT OF MAP GLITCHES FIXED!!!
- Reduced the amount of wood you have to break on the doors.
-Fixed the doors in long hall.
- Fixed clipings around the map.
- Changed arch in suicide.
and thats all folks!

Update: 2 Jul, 2016 @ 11:21am

- Added more Clippings around the map to restrain someone from getting out of the map.

Update: 26 Jun, 2016 @ 12:25pm

Updates!!
- added more clippings
- added a new few boxes in CT Spawn
- Passage way from long platform to Car
- added a vent passage from long corner to next to connector.
- Fixed many texture bugs as well as collision.
- Moved barrel and wood protection on B over to cover tunnels.
- removed a barrel and box on B site.
- Lowered arch in suicide
- added cover for CTs on upper part of Catwalk.
- raised wall on the corner of short.
- Created a better peeking spot on B platform.
- Added boxes to A long to get up into snipers balcony. Solo boost.. Personally want it to be a team boost.. just felt nobody would use it in workshop version.


- Moved boxes in tuns closer to edge of stairs to prevent peeking.

If anyone has any ideas for the map please send them over!!

Update: 25 Jun, 2016 @ 3:16pm