Counter-Strike 2

Counter-Strike 2

de_stash
Showing 1-8 of 8 entries
Update: 4 Jul, 2016 @ 3:36am

Allowed bots to cross shutter frame by ramp.

Stopped bots trying to jump on the truck.

Added extra detail on the building between alley and outside.

Update: 3 Jul, 2016 @ 3:11pm

Made a texture at the bottom of mid connect properly.

Changed a kerb's model to remain consistent with the other kerbs' models.

Update: 3 Jul, 2016 @ 2:50pm

Reduced the quality of many lightmaps where there was no variation is luminosity.

Update: 3 Jul, 2016 @ 7:59am

Extra cover added to bombsite B and some existing cover moved.

Bombsite B moved down sligtly.

Lowering of wall by site B stairs lined up with bricks.

Colour of box on truck made slightly darker.

Allowed bots to jump using the box on to B platform.

Radar updated accordingly.

Update: 2 Jul, 2016 @ 5:19am

Slanted wall by T start to open area up and avoid blocking.

Placed crate on truck to make it believeably unjumpable.

Gave B platform an extra way up and made the existing stairs more accessible.

Made the jump from behind A to CT start possible to jump without crouching.

Updated radar accordingly. Also removed some windows on the radar image that were outside of the map.

Update: 1 Jul, 2016 @ 1:30pm

Enabled deathmatch mode.

Added transparent roofs to areas on the radar that were previously opaque but still accessible.

Update: 1 Jul, 2016 @ 7:39am

Hightened connector's brick wall.

Added more player clips to prevent boosting out of the map.

Update: 1 Jul, 2016 @ 3:04am

Uploaded to workshop.