America's Army: Proving Grounds

America's Army: Proving Grounds

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Update: 5 Feb, 2017 @ 9:04am

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Update: 5 Feb, 2017 @ 7:53am

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Update: 30 Jul, 2016 @ 11:34am

*work in progress*

This is a VIP mission. The objective is to keep your VIP alive until the Blackhawk helicopter arrives and lands in the center of the camp. The AMBUSH team must break into the camp and kill the VIP before he escapes to the helicopter.

NOTES:

1) The Blackhawk takes about 90 seconds to arrive and land in the center of the camp. The VIP can then extract by running to the Blackhawk.

2) If ESCORT feels that they are being overrun and AMBUSH is climbing over the walls into camp, they can call in an airstrike by triggering the radio on the table in the HQ Building (solid metal building next to ESCORT spawn point). The airstrike will drop bombs on key entry points on the camp and injure or kill anyone near the vicinity (including teammates if you do not let them know to clear the area).

3) There is a train car on the east side of the camp. Inside this train car is a radio. If you trigger this radio, it will reverse the direction of the Blackhawk. It is highly advantageous for AMBUSH to break in and secure the east side and turn the chopper around so that ESCORT cannot extract. ESCORT can call the Blackhawk back towards their direction if they re-trigger the radio in the train car (tug of war style).

KNOWN ISSUES:

-Blackhawk has no sound

UPDATE as of 7/30/2016
-Added F14 flyover during airstrike
-Fixed whater on side of hill
-Fixed floor of medical building
-Added green smoke at the landing zone
-Made east train car an Objective Zulu that you can take / control which changes direction of chopper (before it was just a trigger and you had to explain to other players what to do)
-Added rocks to assault hills
-If chopper is sent all the way back to starting point, it will reset the objective zulu and begin returning towards the camp (was stuck at starting point previously)

FIXED as of 7/28/2016:

-Removed sound entirely from Blackhawk to prevent first round sound bug
-Fixed issues with airstrike not killing where they are supposed to
-Removed a floating static mesh

Update: 28 Jul, 2016 @ 6:58am

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Update: 25 Jul, 2016 @ 6:41am

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Update: 10 Jul, 2016 @ 9:38am

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Update: 9 Jul, 2016 @ 9:41am

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Update: 9 Jul, 2016 @ 9:09am

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Update: 7 Jul, 2016 @ 12:17pm

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Update: 6 Jul, 2016 @ 7:44pm

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